That sounds great. Before i perhaps write a lot of useless stuff: What means "allow access to UO's format (MUL files)." exactly.
Does it mean some read/edit/write access?
Search found 396 matches
- Sat Apr 15, 2006 11:02 am
- Forum: UO Tools
- Topic: MUL Python Module
- Replies: 11
- Views: 11459
- Sat Apr 08, 2006 3:50 pm
- Forum: Feature Request Archive
- Topic: Integrated Static Tool
- Replies: 39
- Views: 28156
I thought i made a feature suggestion. I don't wanted to start a personal war. It seems some of you want?. I suggest this, cause it seems only RunUO has a solution for that. I had to install this server now to solve that. I have to run through new commands for me. Nevertheless i think it will be a g...
- Tue Apr 04, 2006 2:01 am
- Forum: General Help (095)
- Topic: New rideable animals.
- Replies: 11
- Views: 6768
You need to create a mount item first.
E.g. create an item at 0x3f0f (if it's free). This item has to be wearable for layer 25 (mount) and must point to the ridable polar animation (gump entry).
Ater you've done that the line will be:
E.g. create an item at 0x3f0f (if it's free). This item has to be wearable for layer 25 (mount) and must point to the ridable polar animation (gump entry).
Ater you've done that the line will be:
Code: Select all
0xd5: mounttype := 0x3f0f;
- Mon Apr 03, 2006 3:44 am
- Forum: Feature Request Archive
- Topic: Integrated Static Tool
- Replies: 39
- Views: 28156
Integrated Static Tool
I'm just working on a custom map2 getting a little insane while doing so :wink: I think most of us know that building maps and statics need a lot of patience and a lot of knowledge of several tools (UO Landscaper, World Forge, UOSIR, UOSP .........). Imho there is no tool to create or edit statics2....
- Mon Mar 13, 2006 12:25 pm
- Forum: General Help (096)
- Topic: nocast in regions.cfg
- Replies: 2
- Views: 2693
- Sat Mar 04, 2006 4:24 pm
- Forum: General Help (096)
- Topic: 096 startup error
- Replies: 24
- Views: 14115
I think you don't understood, what we all wrote. Therefore i gave a simple example: In one of your Pol 95 Scripts it is: plateitems := ListItemsAtLocation( character.x, character.y, character.z ); That won't work on Pol 96. You have to change that to e.g.: plateitems := ListItemsAtLocation( characte...
- Sat Mar 04, 2006 4:03 pm
- Forum: General Help (096)
- Topic: 096 startup error
- Replies: 24
- Views: 14115
where i need to write that You need to check every script for these commands. Don't get me wrong, I don't want to be rude, but I think CWO is right. It is a test core. Even if you are experienced it takes you a lot of time to convert a complete pol 95 scripting to pol 96. I need about 80-100 hours ...
- Sat Mar 04, 2006 1:21 pm
- Forum: General Help (096)
- Topic: 096 startup error
- Replies: 24
- Views: 14115
Did you read the core-changes? When you change from 95 to 96 you have to do a lot of changes in all scripts, config files ... e.g. just some changes you have to do: CreateItemAtLocation( x, y, z, objtype, amount := 1, realm := _DEFAULT_REALM ); CreateMultiAtLocation( x, y, z, objtype, flags := 0, re...
- Sat Mar 04, 2006 11:17 am
- Forum: General Help (096)
- Topic: 096 startup error
- Replies: 24
- Views: 14115
It looks like you didn't run the statics step with uocovert: uoconvert statics realm=britannia You have to run uoconvert with the syntax Mithril posted above :wink: So simply type this as DOS command or Linux command, depending on what system you have: uoconvert statics realm=britannia If your stat...
- Thu Mar 02, 2006 12:45 pm
- Forum: General Help (095)
- Topic: Regions
- Replies: 6
- Views: 3831
- Thu Feb 23, 2006 4:55 am
- Forum: Scripting Help
- Topic: Datafiles
- Replies: 13
- Views: 8454
Damn i should not post if i am tired :wink: The above was not quite correct, i edited it. But nevertheless, if this is an include file in scripts/include/ it won't work imho. It has to be in a package to create these datafiles. If you want to use file.em functions, it will look something that way, e...
- Wed Feb 22, 2006 5:52 am
- Forum: Scripting Help
- Topic: Datafiles
- Replies: 13
- Views: 8454
- Tue Feb 21, 2006 4:01 am
- Forum: Scripting Help
- Topic: Datafiles
- Replies: 13
- Views: 8454
- Thu Feb 16, 2006 2:51 pm
- Forum: Feature Request Archive
- Topic: Long-Term Suggestion: ML
- Replies: 1
- Views: 2337
Long-Term Suggestion: ML
Account.set_uo_expansion("ML")
SE mostly works for the ML Installation too. But for the future it would be fine to have that option
SE mostly works for the ML Installation too. But for the future it would be fine to have that option
- Sat Feb 11, 2006 4:25 am
- Forum: Feature Request Archive
- Topic: "Better" Client Cap.
- Replies: 4
- Views: 3812
I you have a windows 96 Server you can use the player.clientinfo that is sent sometimes on logon. From core-changes: 08-29 Shinigami Changed : player.spyonclient2 renamed to player.clientinfo (check 01-24) 01-24 Shinigami Added : player.clientinfo -- returns a struct with a lot of usefull infomation...
- Wed Feb 08, 2006 4:38 am
- Forum: Scripting Help
- Topic: Newbie Question: Arrays
- Replies: 13
- Views: 8353
I am not sure if i understood you right. But i try to post a solution for a config file. I personally would prefer datafiles for such actions :wink: If the cfg file called aaa.cfg looks that way: Test 1 { onID a3:i1S4:testi3 } You will get your array with the following code: use uo; use cfgfile; use...
- Tue Feb 07, 2006 7:11 am
- Forum: Scripting Help
- Topic: Newbie Question: Arrays
- Replies: 13
- Views: 8353
- Mon Feb 06, 2006 12:36 pm
- Forum: General Help (095)
- Topic: art.def, arttable.cfg und UO 3D
- Replies: 0
- Views: 2816
art.def, arttable.cfg und UO 3D
It does not quite belong to this forum, but i think it fits best here. Perhaps the admins can add a general uo forum, if wanted. I think Shinigami ask a question going in the same direction in the old forum. I am playing around with the 3D Client just for testing. The 5.0.1h 3D works fine on Pol 96 ...
- Mon Feb 06, 2006 6:30 am
- Forum: Scripting Help
- Topic: Newbie Question: Arrays
- Replies: 13
- Views: 8353
- Sat Feb 04, 2006 1:52 pm
- Forum: Feature Request Archive
- Topic: Read / Write on weight of items
- Replies: 11
- Views: 6214
- Sat Feb 04, 2006 1:44 pm
- Forum: Feature Request Archive
- Topic: die and custom vitals setup
- Replies: 7
- Views: 5597