Search found 396 matches

by Pierce
Sat Apr 15, 2006 11:02 am
Forum: UO Tools
Topic: MUL Python Module
Replies: 11
Views: 11459

That sounds great. Before i perhaps write a lot of useless stuff: What means "allow access to UO's format (MUL files)." exactly.
Does it mean some read/edit/write access?
by Pierce
Sat Apr 08, 2006 3:50 pm
Forum: Feature Request Archive
Topic: Integrated Static Tool
Replies: 39
Views: 28156

I thought i made a feature suggestion. I don't wanted to start a personal war. It seems some of you want?. I suggest this, cause it seems only RunUO has a solution for that. I had to install this server now to solve that. I have to run through new commands for me. Nevertheless i think it will be a g...
by Pierce
Tue Apr 04, 2006 2:01 am
Forum: General Help (095)
Topic: New rideable animals.
Replies: 11
Views: 6768

You need to create a mount item first.
E.g. create an item at 0x3f0f (if it's free). This item has to be wearable for layer 25 (mount) and must point to the ridable polar animation (gump entry).

Ater you've done that the line will be:

Code: Select all

0xd5: mounttype := 0x3f0f;
by Pierce
Mon Apr 03, 2006 3:44 am
Forum: Feature Request Archive
Topic: Integrated Static Tool
Replies: 39
Views: 28156

Integrated Static Tool

I'm just working on a custom map2 getting a little insane while doing so :wink: I think most of us know that building maps and statics need a lot of patience and a lot of knowledge of several tools (UO Landscaper, World Forge, UOSIR, UOSP .........). Imho there is no tool to create or edit statics2....
by Pierce
Mon Mar 13, 2006 12:25 pm
Forum: General Help (096)
Topic: nocast in regions.cfg
Replies: 2
Views: 2693

*sweats a lot*
Huh? Like OldnGrey i use this a lot, too.
Thanks MuadDib for keeping it. Never read that this should be changed.
I should read more carefully i think.
by Pierce
Sat Mar 04, 2006 4:24 pm
Forum: General Help (096)
Topic: 096 startup error
Replies: 24
Views: 14115

I think you don't understood, what we all wrote. Therefore i gave a simple example: In one of your Pol 95 Scripts it is: plateitems := ListItemsAtLocation( character.x, character.y, character.z ); That won't work on Pol 96. You have to change that to e.g.: plateitems := ListItemsAtLocation( characte...
by Pierce
Sat Mar 04, 2006 4:03 pm
Forum: General Help (096)
Topic: 096 startup error
Replies: 24
Views: 14115

where i need to write that You need to check every script for these commands. Don't get me wrong, I don't want to be rude, but I think CWO is right. It is a test core. Even if you are experienced it takes you a lot of time to convert a complete pol 95 scripting to pol 96. I need about 80-100 hours ...
by Pierce
Sat Mar 04, 2006 1:21 pm
Forum: General Help (096)
Topic: 096 startup error
Replies: 24
Views: 14115

Did you read the core-changes? When you change from 95 to 96 you have to do a lot of changes in all scripts, config files ... e.g. just some changes you have to do: CreateItemAtLocation( x, y, z, objtype, amount := 1, realm := _DEFAULT_REALM ); CreateMultiAtLocation( x, y, z, objtype, flags := 0, re...
by Pierce
Sat Mar 04, 2006 11:17 am
Forum: General Help (096)
Topic: 096 startup error
Replies: 24
Views: 14115

It looks like you didn't run the statics step with uocovert: uoconvert statics realm=britannia You have to run uoconvert with the syntax Mithril posted above :wink: So simply type this as DOS command or Linux command, depending on what system you have: uoconvert statics realm=britannia If your stat...
by Pierce
Thu Mar 02, 2006 12:45 pm
Forum: General Help (095)
Topic: Regions
Replies: 6
Views: 3831

I think it is not 64x64 but 32x32 areas. That is my experience.
by Pierce
Thu Feb 23, 2006 4:55 am
Forum: Scripting Help
Topic: Datafiles
Replies: 13
Views: 8454

Damn i should not post if i am tired :wink: The above was not quite correct, i edited it. But nevertheless, if this is an include file in scripts/include/ it won't work imho. It has to be in a package to create these datafiles. If you want to use file.em functions, it will look something that way, e...
by Pierce
Wed Feb 22, 2006 5:52 am
Forum: Scripting Help
Topic: Datafiles
Replies: 13
Views: 8454

Sorry, i surely meant package :wink: First delete the stuff you have written into the datastore.txt while the server is down. Second i think the package is called "logs" where you have this script. Use this code and the files will be stored in data/ds/.. /* Logs.inc v1.0 Logs Staff, player...
by Pierce
Tue Feb 21, 2006 4:01 am
Forum: Scripting Help
Topic: Datafiles
Replies: 13
Views: 8454

You have to put the package name into the path.

e.g.:
var path := CStr(":nameofthepackage:test");
by Pierce
Thu Feb 16, 2006 2:51 pm
Forum: Feature Request Archive
Topic: Long-Term Suggestion: ML
Replies: 1
Views: 2337

Long-Term Suggestion: ML

Account.set_uo_expansion("ML")

SE mostly works for the ML Installation too. But for the future it would be fine to have that option :)
by Pierce
Sat Feb 11, 2006 4:25 am
Forum: Feature Request Archive
Topic: "Better" Client Cap.
Replies: 4
Views: 3812

I you have a windows 96 Server you can use the player.clientinfo that is sent sometimes on logon. From core-changes: 08-29 Shinigami Changed : player.spyonclient2 renamed to player.clientinfo (check 01-24) 01-24 Shinigami Added : player.clientinfo -- returns a struct with a lot of usefull infomation...
by Pierce
Wed Feb 08, 2006 4:38 am
Forum: Scripting Help
Topic: Newbie Question: Arrays
Replies: 13
Views: 8353

I am not sure if i understood you right. But i try to post a solution for a config file. I personally would prefer datafiles for such actions :wink: If the cfg file called aaa.cfg looks that way: Test 1 { onID a3:i1S4:testi3 } You will get your array with the following code: use uo; use cfgfile; use...
by Pierce
Tue Feb 07, 2006 7:11 am
Forum: Scripting Help
Topic: Newbie Question: Arrays
Replies: 13
Views: 8353

That's nearly the same except the string length:

cprop onID a3:i1S4:testi3
by Pierce
Mon Feb 06, 2006 12:36 pm
Forum: General Help (095)
Topic: art.def, arttable.cfg und UO 3D
Replies: 0
Views: 2816

art.def, arttable.cfg und UO 3D

It does not quite belong to this forum, but i think it fits best here. Perhaps the admins can add a general uo forum, if wanted. I think Shinigami ask a question going in the same direction in the old forum. I am playing around with the 3D Client just for testing. The 5.0.1h 3D works fine on Pol 96 ...
by Pierce
Mon Feb 06, 2006 6:30 am
Forum: Scripting Help
Topic: Newbie Question: Arrays
Replies: 13
Views: 8353

If you declare it directly in a file it looks that way:

cprop onID a3:i1i2i3
by Pierce
Sat Feb 04, 2006 1:52 pm
Forum: Feature Request Archive
Topic: Read / Write on weight of items
Replies: 11
Views: 6214

I think the devs do a statement on that before (old forum), because it would consume a lot of memory, I am not quite sure.
by Pierce
Sat Feb 04, 2006 1:44 pm
Forum: Feature Request Archive
Topic: die and custom vitals setup
Replies: 7
Views: 5597

I think there are more important things to do :wink: