Search found 32 matches

by Matrix
Tue Sep 25, 2007 12:13 pm
Forum: General Discussion
Topic: Website..
Replies: 1
Views: 2828

Website..

I'm considering the move to pol097. I know that pol097 isn't the last release but I might be able to deal with the current problems. Well, I tried to get me started with the minimum requirment needed. I've seen a pol095 converted to pol097 but that one need the modules (uo, os, datafile, etc...) and ...
by Matrix
Tue Sep 04, 2007 9:25 am
Forum: General Help (095)
Topic: Stat gain
Replies: 1
Views: 3319

Sorry, it has been posted twice...
Sorry, it has been posted twice...
by Matrix
Tue Sep 04, 2007 9:24 am
Forum: General Help (095)
Topic: Stat gain
Replies: 1
Views: 3319

Stat gain

Well,
I tried to find the informations from the search tool and I haven't found a clue for my actual problem. It looks like normal at the beginning, I mean the character will gain stats and skills correctly and when he reaches 110 and 120 in dex or str or int, the statgain system stop completely ...
by Matrix
Sat May 19, 2007 2:55 pm
Forum: General Help (096)
Topic: Stats don<t increase
Replies: 1
Views: 3061

Stats don<t increase

Well, does anyone had heard that problem before? I mean, we have few players with that problems. Stats simply don<t increase... I dont know where to start looking at all... Thank in advance.
by Matrix
Fri Feb 23, 2007 3:48 pm
Forum: General Discussion
Topic: Graphics Monsters
Replies: 6
Views: 7358

Perfect. I will test it once I get home! Thanks man/girl.
by Matrix
Thu Feb 22, 2007 10:44 pm
Forum: General Discussion
Topic: Digital Music (UO Path from AOS)
Replies: 0
Views: 2702

Digital Music (UO Path from AOS)

Hehe...
I've started a discussion about graphic monster some hours ago. A reply from CWO made me move to my UO directory. I hadn't hunt there since a long time and I've found that folder... Digital. Sorry guys, to ask your time to answer... I would know if yes it is possible and how I could add ...
by Matrix
Thu Feb 22, 2007 10:36 pm
Forum: General Discussion
Topic: Graphics Monsters
Replies: 6
Views: 7358

I don't have this file. Using AOS.
by Matrix
Thu Feb 22, 2007 8:11 pm
Forum: General Discussion
Topic: Graphics Monsters
Replies: 6
Views: 7358

If I use art from UO 3D would it works if our shard use UO 2D? When I use Inside UO (for exemple) there is new graphics monsters and I tried to "summon" these monsters with their appropriate number in the shard but they are "invisible". The graphic doesn't show! Mainly, my question was if it is ...
by Matrix
Thu Feb 22, 2007 7:13 pm
Forum: General Discussion
Topic: Graphics Monsters
Replies: 6
Views: 7358

Graphics Monsters

Hi community,
I visited UO Stratics this week when I was looking to the Dungeons and the Monsters which hide there. I have been impressed of the changes applied for these last months and at the same time, I put myself in questions when I looked at the graphics monsters. Well, my question is: Is it ...
by Matrix
Sun Feb 18, 2007 11:41 am
Forum: General Help (096)
Topic: Script that iterates over all items on server?
Replies: 28
Views: 28460

:o
by Matrix
Tue Feb 06, 2007 7:57 pm
Forum: General Help (095)
Topic: POL.EXE
Replies: 1
Views: 3551

POL.EXE

Well, I'm always using pol95. I know that there is no more support for it but still asking for something :\ sry guys. Anyway, I need a pol.exe (95) able to create orphans,pol,start,debug (these files) inside the package log...
by Matrix
Mon Jan 22, 2007 7:36 pm
Forum: General Help (095)
Topic: out of sequence cursor...
Replies: 3
Views: 4521

out of sequence cursor...

-Playername- used out of sequence cursor

whats the problem here. How can I fix it like I won't see that again..
by Matrix
Sat Jan 06, 2007 9:49 pm
Forum: General Help (095)
Topic: BountySystem
Replies: 2
Views: 3894

thx... ... yep...
by Matrix
Fri Jan 05, 2007 7:08 pm
Forum: General Help (095)
Topic: BountySystem
Replies: 2
Views: 3894

BountySystem

Ok, I've set up the package into my polserver. It compiled well but when I'm testing it, everything is working except collect bounty. I was wondering if it is possible to script: drop the head over a specific npc
by Matrix
Sun Dec 03, 2006 9:56 pm
Forum: General Help (096)
Topic: Setting up Pol96
Replies: 5
Views: 5731

Setting up Pol96

Hi, I have a small problem here when I've tried to run POL096. At first, I tried to convert distroPOL095 with corePOL096. Then, I've run UOConvert.. But I had this in console:

POL096.4b-2006-10-29 Vestal Virgin (VS.NET 2003) compiled on Oct 29 2006 02:11:58
Copyright (C) 1993-2006 Eric N. Swanson ...
by Matrix
Wed Jun 28, 2006 11:13 am
Forum: Old distros
Topic: Looking for a server to join
Replies: 8
Views: 8124

by Matrix
Sat May 20, 2006 11:40 am
Forum: Scripting Help
Topic: Determining the day of the week
Replies: 2
Views: 3074

Well, it sounds to be another Millenar bug in 2099
by Matrix
Wed Apr 26, 2006 9:35 am
Forum: Feature Request Archive
Topic: RESTART_POL
Replies: 6
Views: 7260

Thank you . :wink:
by Matrix
Tue Apr 25, 2006 4:21 pm
Forum: Feature Request Archive
Topic: RESTART_POL
Replies: 6
Views: 7260

ye, you can just move this board in general help for pol95 lol...
by Matrix
Tue Apr 25, 2006 8:34 am
Forum: Feature Request Archive
Topic: RESTART_POL
Replies: 6
Views: 7260

RESTART_POL

Well, I don't know if it is possible to make pol restartable...
by Matrix
Mon Apr 24, 2006 11:09 am
Forum: General Help (095)
Topic: Yeah.. its me again, Inscription?
Replies: 4
Views: 3922

This is not a forum about *How to play UO*
by Matrix
Fri Apr 14, 2006 12:26 pm
Forum: General Help (095)
Topic: Stupid stupid simple question!
Replies: 4
Views: 4329

stupid question
by Matrix
Fri Apr 07, 2006 9:56 am
Forum: Feature Request Archive
Topic: Integrated Static Tool
Replies: 39
Views: 92076

I know a song... In it, you can hear... Marilla Marillaaaaa.... (the song continu but I don't know the words...lol..) Anyway, this post is absolutely useless...
by Matrix
Wed Apr 05, 2006 3:14 pm
Forum: Feature Request Archive
Topic: Integrated Static Tool
Replies: 39
Views: 92076

Stafflicker...
by Matrix
Fri Mar 17, 2006 6:58 am
Forum: Contributed Scripts & Packages
Topic: Gravity (Packethook 0x7, 0x8)
Replies: 4
Views: 6212

explosion anims :)