In order for the Pol clients to be able to use the vendors in-game we were required to have them delete the speech.mul file on their pc's. Well one of the things we would like to have working, if possible, is to "speak" with the pc's using the speechgroup.cfg file. I have not been able to get this to work with any npc's thus far. Does anyone have a fix for this that I would be able to implement without too much difficulty? In particular I would like to make use of the npc-type "crier" for news dispatches in game. Any help would be greatly appreciated.
Thanks!
question regarding npc speech...
Re: question regarding npc speech...
Ok. First off I apologize for digging up this grave. Please have mercy on me.mijimoe wrote:In order for the Pol clients to be able to use the vendors in-game we were required to have them delete the speech.mul file on their pc's. Well one of the things we would like to have working, if possible, is to "speak" with the pc's using the speechgroup.cfg file. I have not been able to get this to work with any npc's thus far. Does anyone have a fix for this that I would be able to implement without too much difficulty? In particular I would like to make use of the npc-type "crier" for news dispatches in game. Any help would be greatly appreciated.
Thanks!
I'm just wondering if anyone knows how to get speechgroup.cfg to work for NPCs? How is it done?
Thanks,
Datus