UOSA Wearables

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tiko
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Joined: Sat Mar 25, 2006 10:01 am

UOSA Wearables

Post by tiko »

Just doing some testing and I'm seeing that the UOSA wearables (particularly the weapons, i haven't tested anything else) animations are not functioning on human characters. As well, wearable animations from previous expansions are not showing when equipped on a gargoyle character. This may be a deliberate thing, but probably not likely.

Any input before I slide this over to bug reports?
Tomi
POL Developer
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Joined: Tue Feb 21, 2006 5:08 pm

Re: UOSA Wearables

Post by Tomi »

most of the new wearables are only for Gargoyle chars and most of the old wearables dont work with gargoyles.

Thats exactly how EA reported the stuff when launching SA, its not a bug its just a f****d up system by EA to make it this way.
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tiko
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Re: UOSA Wearables

Post by tiko »

That's craptastic. I'm beginning to see why some people are disliking UOSA. I'm assuming that the only way to make this work is by adding the animations.. which I won't be doing.
Tomi
POL Developer
Posts: 478
Joined: Tue Feb 21, 2006 5:08 pm

Re: UOSA Wearables

Post by Tomi »

you could probably be using equipconv.def ( clientside ) to get those "missing" wearables to show up as something else on different races.
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