I have an purpose to to POL Developers.
First of all I want to sorry if my english is not good sometimes...
So i have propostition to modify POL like that this will cause no prolems with speedhacks but i dont know if it will be possible to implement it in server easely.... So...
First thing is to know exactly time of character moving from one tile to another in client ( i think his will be difficult )
Second is to create some moverequest stack in server and move characters with delay on server
So If client sends new move request and then another one and more at one time move will be processed only on move timeout. even if client will go to the forest and more character in server allways will move with according server move time. this way use of speedhack will cause asynchronization between server and client...
This feature will prevent only speedhacks. Lags are possible with this trick and it will not cause Asynchronization.
I dont know about structure of POL but this may cause some easy slowdowns on server...
but not that kind of slowdowns that will cause PacketHook script.
Speedhack solution purpose
Open discussion forum. For topics that do not fit anywhere else.
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meravingen
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- Joined: Thu Nov 05, 2009 2:04 pm
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