Bug

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nibbio
New User
Posts: 22
Joined: Mon Aug 24, 2009 3:15 am

Bug

Post by nibbio »

hi all!

i am italian, then sorry for my poor english :)

i use UOFiddler since i've found it, from runuo forum.
It's the best program for mul editing, better than mulpatcher and muleditor, but i've found few bugs.


1) when i try to replace or insert a landtile or a texture, ( i use photoshop cs4 extended ), the white colors become transparent.

2) in tiledata, in Landtiles' menu, the "unknown3" maybe is "surface" instead.


i'm using UOFiddler 4.1c
Turley
POL Developer
Posts: 670
Joined: Sun Feb 05, 2006 4:45 am

Re: Bug

Post by Turley »

@ 1) use tiffs for import/export (i will never understand why someone uses bmp's)
bmps doent have a transparent color, i mimiced mulpatcher behaviour for bmp's "true" white and black are converted to transparent.

@ 2) mmmh could be :)
nibbio
New User
Posts: 22
Joined: Mon Aug 24, 2009 3:15 am

Re: Bug

Post by nibbio »

i've found another bug.

i've tryed to use the function "extract all" in "items" tab.
The function work but extract only from 0x0 to 0xFFF, others items are ignored.

and i have a feature request, o something like that :P : can you implement a function similar than "ctrl+sx click" in windows, and "alt+sx click" to select multiple tiles/items/texture or whatever, for extract or whatever from right click menu?


i hope that my explaination was clear, sorry for my poor english... :)
Turley
POL Developer
Posts: 670
Joined: Sun Feb 05, 2006 4:45 am

Re: Bug

Post by Turley »

Just tested extract all no problems here 13.445 files after extract.

About multiselect I blocked this on purpose to be sure that at every time explicit state is present.
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