New Server Help

Here you can post threads requesting help on the official POL Ultima Online Emulator Core 095. Note: Core 095 is no longer officially supported.
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Lunne
New User
Posts: 28
Joined: Sat Apr 08, 2006 4:09 am

New Server Help

Post by Lunne »

Hi, I and a friend has opened a server, to first build up, and then let people play on it.
The thing is, we are having some problems, so I hope that someone can answer them.


1. When you say certain words like guard, info, back, gate, ja, the thing you write does not seem to work, becouse if I write something like:
.rename Verena the JailGuard and then press enter, nothing happens.


2. We want the whole Minoc to be unguarded, but the mines shall be guarded. Dont know how to do this, so help.



3. All the ores have the same armor rating, help?


4. I wish to know how to put a 10 second timer on a gate, so that people may not flee from my PvP area instantly.

Thanks
Zacharias
New User
Posts: 16
Joined: Wed Mar 08, 2006 7:30 am

Post by Zacharias »

delete speech.mul and transserv.exe in your UO-dir and try again :)
Lunne
New User
Posts: 28
Joined: Sat Apr 08, 2006 4:09 am

Post by Lunne »

Thanks, but the other three questions?
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Tritan
Grandmaster Poster
Posts: 147
Joined: Sat Feb 04, 2006 8:17 am

Post by Tritan »

In your regions.cfg file you can set the area to be guarded or not guarded.

As for as the ores, what script set are you using? That will take a little more work to get each ore set to different AR ratings. You could look at the distro script release and base your current ores off of that one to get the AR set though.

The gate.src will have to be modified to include the delay to place the gate. You can also set areas where the gate spell is not allowed. Again check the distro scripts for details on how to set this up.
Lunne
New User
Posts: 28
Joined: Sat Apr 08, 2006 4:09 am

Post by Lunne »

I changed it in the regions.cfg but something is wrong. The positions I changed in the file is:
Not guarded, but it says 1 in the file.
Ingame it shows You have entered... like 7 tiles away from where I wanted it to be.
Lunne
New User
Posts: 28
Joined: Sat Apr 08, 2006 4:09 am

Post by Lunne »

Also, I cannot find this "the distro script release" that you are talking about... =(
Danielle
Grandmaster Poster
Posts: 104
Joined: Tue Feb 07, 2006 3:32 pm

Post by Danielle »

Lunne wrote:I changed it in the regions.cfg but something is wrong. The positions I changed in the file is:
Not guarded, but it says 1 in the file.
Ingame it shows You have entered... like 7 tiles away from where I wanted it to be.
Regions are automatically expanded to a 64x64 grid.

POL devides the map into a 64x64 tile grid, so if the area in yellow was the location defined in your regions.cfg, then POL will automatically expand it to conform to the 64x64 grid (the blue area).

A picture to demonstrate:

Image

It's a pain sometimes, but thats the way it works.

I made an image like the above of my entire map with the grid to help when planning regions.
Danielle
Grandmaster Poster
Posts: 104
Joined: Tue Feb 07, 2006 3:32 pm

Post by Danielle »

Lunne wrote:Also, I cannot find this "the distro script release" that you are talking about... =(
http://www.polserver.com?
Lunne
New User
Posts: 28
Joined: Sat Apr 08, 2006 4:09 am

Post by Lunne »

Thanks a lot, heavily appreciated.
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