Skills from SE
Skills from SE
Ok i have looked around a little bit but does anyone have working skills added in AoS and SE? I am working for a shard that runs 095 using WoD base scripts but the new owner would like to add Chivalry, Bushido, Ninjitsu, and Focus. We are also talking about upgrading but the other staff feel we should wait till 098 is official, i think we should go to 097 now and when 098 comes out we will be more ready to upgrade.
Re: Skills from SE
I can only help you with the core choosing:
Go with 097.
098 is yet but a road map at the forums (this time distro is readier than the core!), and as said elsewhere, 098 is supposed to be a bit smaller update comparing to 096->097. That means, even if you start now with 097, later, once 098 is published, you should be able to start using it easily, because no major script changes are required (this could change during the developing cycle, making this point invalid and this post useless).
Go with 097.
098 is yet but a road map at the forums (this time distro is readier than the core!), and as said elsewhere, 098 is supposed to be a bit smaller update comparing to 096->097. That means, even if you start now with 097, later, once 098 is published, you should be able to start using it easily, because no major script changes are required (this could change during the developing cycle, making this point invalid and this post useless).
Re: Skills from SE
Adding in extra skills to the WoD scripts is not impossible since Drocket disabled several skills and renamed others already!
It is quite possible to add in new skills and simply use the ones he left unused for your additions. Or even add them as SKILL_IDs above 48 where they are supposed to be. (see the 097 distro for the new skills you mentioned)
To be honest, I found the WoD scripts to be a mixed blessing. Over the years a lot of things it did (you know it's UOR and v2 client based for the most part) are now really old and not the best way to do things. I found over time there were better ways to write things. However, WoD scipts are well organised and generally easy to follow and for the most part bug free but not exploit free.
If I was starting anew, I'd be working off the 097 distro. Sure it's not complete, but in working on it yourself you get to contribute and discuss it on the forums. After all, it's disheartening for the distro team to work hard on something and get little feedback.
Back to the WoD scripts....
The key to skills in WoD scripts are the ATTRIBUTES.INC, and his CLIENT.INC but doesn't end there. To undertake a project of this size you will need to thoroughly know the WoD scripts, because I have forgotten most of what I did with the original WoD scripts so long ago and my shard bears little resemblance to WoD these days.
If you decide to rename skills and not add them to the end then what will annoy you are the client based messages that tell you about skill gain in skills you have renamed but the client knows nothing about. You can fix that though. Do a forum search on renaming skills - there are some methods to hack the client-side files to rename skills. I think it was a post by Muad Dib. Pros and cons.
What I did was to move all the skills to their rightful place and add Drocket's and my own ones at the end. eg FARMING and LEADERSHIP etc.
As far as learning 097, yes, I'd recommend it rather that working on 095 scipts. Unfortunately nobody has written a guide to converting from 095 to 097 but in my opinion the major effort is in the changes to the spellbook and how you need to add in some checks and fizzles of your own into magic.inc.
It is quite possible to add in new skills and simply use the ones he left unused for your additions. Or even add them as SKILL_IDs above 48 where they are supposed to be. (see the 097 distro for the new skills you mentioned)
To be honest, I found the WoD scripts to be a mixed blessing. Over the years a lot of things it did (you know it's UOR and v2 client based for the most part) are now really old and not the best way to do things. I found over time there were better ways to write things. However, WoD scipts are well organised and generally easy to follow and for the most part bug free but not exploit free.
If I was starting anew, I'd be working off the 097 distro. Sure it's not complete, but in working on it yourself you get to contribute and discuss it on the forums. After all, it's disheartening for the distro team to work hard on something and get little feedback.
Back to the WoD scripts....
The key to skills in WoD scripts are the ATTRIBUTES.INC, and his CLIENT.INC but doesn't end there. To undertake a project of this size you will need to thoroughly know the WoD scripts, because I have forgotten most of what I did with the original WoD scripts so long ago and my shard bears little resemblance to WoD these days.
If you decide to rename skills and not add them to the end then what will annoy you are the client based messages that tell you about skill gain in skills you have renamed but the client knows nothing about. You can fix that though. Do a forum search on renaming skills - there are some methods to hack the client-side files to rename skills. I think it was a post by Muad Dib. Pros and cons.
What I did was to move all the skills to their rightful place and add Drocket's and my own ones at the end. eg FARMING and LEADERSHIP etc.
As far as learning 097, yes, I'd recommend it rather that working on 095 scipts. Unfortunately nobody has written a guide to converting from 095 to 097 but in my opinion the major effort is in the changes to the spellbook and how you need to add in some checks and fizzles of your own into magic.inc.