Should this option exist, POL would not cache any processed script - or would check if the cached script is outdated (and reload if it is) before it is used.
Difference to the CacheInteractiveScripts option would be that even the non-interactive scripts started using Start_Script or Run_Script_To_Completion would be reloaded before use.
Because of the lack of this option, it is necessary to either add a Unload_Scripts(the_one_being_debugged) into scripts or spam unload-command every time before the testing.
I can live without this option, but with this, I'd have more time for that.
Option: DoNotCacheScripts 0/1
It does exist already.
CacheInteractiveScripts 0/1 in pol.cfg.
This will cause POL to read the every script off of your hard drive every time its run. This isn't recommended for active shards though because it will cause a lot of hard drive reading which might result in lag depending on the type of hard drive you have.
CacheInteractiveScripts 0/1 in pol.cfg.
This will cause POL to read the every script off of your hard drive every time its run. This isn't recommended for active shards though because it will cause a lot of hard drive reading which might result in lag depending on the type of hard drive you have.