boats.cfg Z levels

Archive of the older Feature Request Forum Posts
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elenaran
New User
Posts: 19
Joined: Wed Apr 12, 2006 5:42 pm

boats.cfg Z levels

Post by elenaran »

I've noticed that it is impossible to set the hatch, tillerman and plank items in boats.cfg to anything but the default 0Z.

You can see here where I try to set them to +9Z:

Code: Select all

Boat
{
    ObjType 0x404C
    TillerMan                   0x3e4e 1 9 +9
    PortGangplankExtended       0x3ed5 -2 -1 +9
    PortGangplankRetracted      0x3eb1 -2 -1 +9
    StarboardGangplankExtended  0x3ed4 2 -1 +9
    StarboardGangplankRetracted 0x3eb2 2 -1 +9
    Hold                        0x3eae 0 -9 +9
}

But it doesn't work - it still just sets it at 0Z.

I think this would be a pretty easy fix.
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