Skill gump/window

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Note: Core 096 is no longer officially supported.
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weedsprout
New User
Posts: 1
Joined: Fri Feb 02, 2007 7:15 am

Skill gump/window

Post by weedsprout »

Hi,

I'm fairly new at scripting and I was wondering how is skill window controlled in client & POL. I have looked all releases on Custom Scripts and I am interested of making custom skill window.

I have managed to convert skillgump and classes from tsse scripts but still I get OSI skill list. Do I need to make some kind of packet hook for this? Any help on these?

I am running 4.0.0c client and POL096/097.
SMJ
Grandmaster Poster
Posts: 113
Joined: Wed May 10, 2006 5:15 pm

Post by SMJ »

Are you asking how to use custom skills, or are you asking how to make a custom skill gump? If your asking how to make a custom skill gump, are you asking how to add custom skills to it?
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OldnGrey
POL Expert
Posts: 657
Joined: Sat Feb 04, 2006 6:26 pm

Post by OldnGrey »

If you have skillwin.ecl in your pol\scripts\misc directory, it should run instead of the client skill gump whenever the SKILLS button is pressed on the paper doll. No exported function or packethook is required, just the skillwin.ecl file being there.

It works for me - in fact I use it to convey all manner of information, not just skills.
Yukiko
Distro Developer
Posts: 2826
Joined: Thu Feb 02, 2006 1:41 pm

Post by Yukiko »

If you want to see an example of a custom skill window, World of Dreams (WoD) has one in their shard scripts. I have a copy of the POL 0.95 WoD scripts at the following URL http://www.hopelives.us/Files/WoD95.zip

As OldnGrey said look in \scripts\misc for skillwin.src.

Keep in mind that these are POL 0.95 scripts so some conversion will be needed for POL 0.96 and later cores.
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