TakeContentsToGrave

Here you can post threads requesting help on the official POL Ultima Online Emulator Core 096.
Note: Core 096 is no longer officially supported.
Post Reply
FreeSoul
Master Poster
Posts: 90
Joined: Sat Feb 04, 2006 9:14 am

TakeContentsToGrave

Post by FreeSoul »

TakeContentsToGrave what is this?
User avatar
MontuZ
Forum Regular
Posts: 338
Joined: Fri Feb 10, 2006 8:08 am

Post by MontuZ »

Can you be a little more specific?
FreeSoul
Master Poster
Posts: 90
Joined: Sat Feb 04, 2006 9:14 am

Post by FreeSoul »

corpse (0x2006)
if NPC then this value (in items.txt) is 1
if PC then 0
User avatar
MontuZ
Forum Regular
Posts: 338
Joined: Fri Feb 10, 2006 8:08 am

Post by MontuZ »

I'm guessing, if it's 1 then(on corpse decay) destroy all items inside the corpse. if 0 then leave the items on the ground?
FreeSoul
Master Poster
Posts: 90
Joined: Sat Feb 04, 2006 9:14 am

Post by FreeSoul »

I don't think so...
There is nothing about that in TFM
MuadDib
Former Developer
Posts: 1091
Joined: Sun Feb 12, 2006 9:50 pm

Post by MuadDib »

Correct guess. On corpse decay it affects taking contents to the grave. If it is true, then the items are destroyed. Otherwise, they are dropped to the ground.
FreeSoul
Master Poster
Posts: 90
Joined: Sat Feb 04, 2006 9:14 am

Post by FreeSoul »

is this prop RW/RO ?
MuadDib
Former Developer
Posts: 1091
Joined: Sun Feb 12, 2006 9:50 pm

Post by MuadDib »

Read Only. If NPC, it's true, if player, false
FreeSoul
Master Poster
Posts: 90
Joined: Sat Feb 04, 2006 9:14 am

Post by FreeSoul »

are there some other "hidden" (not explained in FM) props? :)
Post Reply