Out of curiosity
Out of curiosity
Things have been really, really, quiet around here for the last week or so!
Im kinda curious, how many people are using POL 097 for live (or test, but mostly the live thing) shards.. and how many are still going "Ugh, still updating my code for 096 alone"
Im kinda curious, how many people are using POL 097 for live (or test, but mostly the live thing) shards.. and how many are still going "Ugh, still updating my code for 096 alone"
I converted all my scripts from 96 (where all work fine) to 97 and used it on my windows home test shard. I posted a "ACCESS_VIOLATION" Bug/Crash that i get about 5-15 min. after starting the server. I took that post back cause i wasn't sure about if it was my fault or relies on my home system or a really core bug. I rewrite some scripts and still get these violations on windows. So i wanted to check it on a linux test server too, but something in RL stopped me. Our live shard runs on 96 Linux very well. I think i will have time to run a test under linux with the converted scripts next week. If i get the same crashs, i'll post the issue. If not, at least linux core should work fine and on the windows core there could be a bug according this issue or it is simple my system fault 
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Developer Silver
- Apprentice Poster
- Posts: 58
- Joined: Sun Feb 05, 2006 1:34 pm
well, I would love to jump on the 097 bandwagon but my shard is under a complete rewrite under 096. We're converted to 096 but have tons of recurring problems from the really old scriptbase code. I have however been rewriting the shard so I can apply it to 096 with extra stuff (use statements) and replacement code for 097 commented out. So basically, my scripts will go either way which means when I get the rewrite done, I'll easily be able to adapt to 097 and use it. I like to keep to the cutting edge of POL but as a single dev, trying to keep my code in good form on an inherited shard.
To be honest Austin, I am not using POL 97 core yet on my live shard because I am in the "Ugh!!!" category.
I'm still struggling with the magic system though I think I got through that. I can't handle too many changes at once and what with the splitting up of the EM files I figured I'd best get through the conversion to 96 before I take on 97 and the "bugs" it will create in my scripts.
BTW I do like what you guys did with magic handling for 96+ cores.
I'm still struggling with the magic system though I think I got through that. I can't handle too many changes at once and what with the splitting up of the EM files I figured I'd best get through the conversion to 96 before I take on 97 and the "bugs" it will create in my scripts.
BTW I do like what you guys did with magic handling for 96+ cores.
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Guest
shaka, friend of mine tried his own "tool" with our server, to connect from one ip many times at one time... it was on 095, but effect was the same as you describe.
Maybe one of your players or someone who dislikes you use something similiar ?
I think a config somewhere inside pol is needed, to choose how many connections (not to accounts, but for server) should be accepted, it should prevent this problem.
btw - our server hung up after >5k connections
nice score 
sorry for little offtopic (to go back: i am currently making 097 distro from cvs work and will try to launch my own server soon)
Maybe one of your players or someone who dislikes you use something similiar ?
I think a config somewhere inside pol is needed, to choose how many connections (not to accounts, but for server) should be accepted, it should prevent this problem.
btw - our server hung up after >5k connections
sorry for little offtopic (to go back: i am currently making 097 distro from cvs work and will try to launch my own server soon)
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Marilla
Simply limiting connections would not necessarily fix the problem of someone attempting to pull some sort of cheap DOS trick; It would actually just make it easier to do. Since, once they reach that limit, they don't need to do any more except keep up with the timeouts, to prevent anyone else from logging in at all.
Now problem is solvedVoicer wrote:shaka, friend of mine tried his own "tool" with our server, to connect from one ip many times at one time... it was on 095, but effect was the same as you describe.
Maybe one of your players or someone who dislikes you use something similiar ?
I think a config somewhere inside pol is needed, to choose how many connections (not to accounts, but for server) should be accepted, it should prevent this problem.
btw - our server hung up after >5k connectionsnice score
sorry for little offtopic (to go back: i am currently making 097 distro from cvs work and will try to launch my own server soon)
Very stable, no crashes, tested both linux and windows cores. Only had problem with DestroyItem but it is fixed now in 29-10 release.MuadDib wrote: Any feedback yet?
Shows only one warning during start:
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Error in analyzing libc version string [2.4]. Please contact Core-Team.