Custom formula for carrying capacity

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Xandros
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Posts: 76
Joined: Fri Feb 17, 2006 12:25 pm

Custom formula for carrying capacity

Post by Xandros »

Currently the carrying capacity of characters, that is used to calculate
movement costs, is hardcoded to: STRENGTH*3.5 + 40

It would be nice if those who don't want to stick with that formula
could create their own one. Just as we already can change the fomula
for calculating the maximum vitals...

Xandros
Marilla

Post by Marilla »

I agree... but who's gonna tell the client about the new formula? I suppose it's not a huge problem, but does the client not calculate the max on it's own for display on the status gump, instead of getting that from the server? Or, maybe I'm all wet on that one.

If I'm wrong, then ignore me! 8)

If I'm right, then still ignore me - as it's possible someone could find in the client where the values are calculated and alter it; perhaps alter the multiplier or the base weight, and then the client's info would match.
innominabile
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Joined: Wed Aug 30, 2006 5:24 pm

Post by innominabile »

Client? Is is not the server to calculate stamina and send it to client?
Yukiko
Distro Developer
Posts: 2825
Joined: Thu Feb 02, 2006 1:41 pm

Post by Yukiko »

I don't know whether we should ignore Marilla or not but I think the server is the key here. You may not be able to tell the client the max it displays but I'm pretty sure the server can be changed to allow a setting for max carry.
Marilla

Post by Marilla »

I don't know why you would ignore me :(

I just think it's a good idea that things be consistent. When a player sees their status bar tell them that 250 stones is their max, they may never even try going above that, or they may constantly report to you the 'bug' that their max weight is still going by the old number... or, that they would like to be able to see what the number is, without having to calculate it themselves.
Yukiko
Distro Developer
Posts: 2825
Joined: Thu Feb 02, 2006 1:41 pm

Post by Yukiko »

You said to!
Marilla wrote:
If I'm wrong, then ignore me!

If I'm right, then still ignore me
Marilla

Post by Marilla »

Yukiko wrote:You said to!
Marilla wrote:
If I'm wrong, then ignore me!

If I'm right, then still ignore me
Well, then... that would be the reason! :D


Don't I feel like a dolt, now! hehe :?
Yukiko
Distro Developer
Posts: 2825
Joined: Thu Feb 02, 2006 1:41 pm

Post by Yukiko »

That's OK. We still like you.
Xandros
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Posts: 76
Joined: Fri Feb 17, 2006 12:25 pm

Post by Xandros »

Marilla wrote:I agree... but who's gonna tell the client about the new formula? I suppose it's not a huge problem, but does the client not calculate the max on it's own for display on the status gump, instead of getting that from the server? Or, maybe I'm all wet on that one.

If I'm wrong, then ignore me! 8)

If I'm right, then still ignore me - as it's possible someone could find in the client where the values are calculated and alter it; perhaps alter the multiplier or the base weight, and then the client's info would match.
You are right, the client would have to be altered to show the correct
weight limit in the status window. But some people still might want to pay
the price of a wrong number there, if they could change that formula.

Xandros
Marilla

Post by Marilla »

So basically, what you are saying is, just ignore me? :P

(I still like the idea, btw; very much!)
Yukiko
Distro Developer
Posts: 2825
Joined: Thu Feb 02, 2006 1:41 pm

Post by Yukiko »

I'm still undecided on whether to ignore you Marilla
:)
but

I want this implemented. I'd pay the price of hearing people complain about the number being wrong.
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