Currently the carrying capacity of characters, that is used to calculate
movement costs, is hardcoded to: STRENGTH*3.5 + 40
It would be nice if those who don't want to stick with that formula
could create their own one. Just as we already can change the fomula
for calculating the maximum vitals...
Xandros
Custom formula for carrying capacity
Moderator: POL Developer
I agree... but who's gonna tell the client about the new formula? I suppose it's not a huge problem, but does the client not calculate the max on it's own for display on the status gump, instead of getting that from the server? Or, maybe I'm all wet on that one.
If I'm wrong, then ignore me!
If I'm right, then still ignore me - as it's possible someone could find in the client where the values are calculated and alter it; perhaps alter the multiplier or the base weight, and then the client's info would match.
If I'm wrong, then ignore me!
If I'm right, then still ignore me - as it's possible someone could find in the client where the values are calculated and alter it; perhaps alter the multiplier or the base weight, and then the client's info would match.
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- Adept Poster
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I don't know why you would ignore me
I just think it's a good idea that things be consistent. When a player sees their status bar tell them that 250 stones is their max, they may never even try going above that, or they may constantly report to you the 'bug' that their max weight is still going by the old number... or, that they would like to be able to see what the number is, without having to calculate it themselves.
I just think it's a good idea that things be consistent. When a player sees their status bar tell them that 250 stones is their max, they may never even try going above that, or they may constantly report to you the 'bug' that their max weight is still going by the old number... or, that they would like to be able to see what the number is, without having to calculate it themselves.
You are right, the client would have to be altered to show the correctMarilla wrote:I agree... but who's gonna tell the client about the new formula? I suppose it's not a huge problem, but does the client not calculate the max on it's own for display on the status gump, instead of getting that from the server? Or, maybe I'm all wet on that one.
If I'm wrong, then ignore me!
If I'm right, then still ignore me - as it's possible someone could find in the client where the values are calculated and alter it; perhaps alter the multiplier or the base weight, and then the client's info would match.
weight limit in the status window. But some people still might want to pay
the price of a wrong number there, if they could change that formula.
Xandros