Not being able to connect!

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andregiestas

Not being able to connect!

Post by andregiestas »

I've created my admin account and I try to connect. When I do that, it shows this message! What shall I do?

Shall I edit config/servers.cfg? It is like:
/////////////////////////////////////////////////////////////////////////////
//
// SERVERS.CFG: Loginserver configuration data on Gameservers
//
// Entries can contain the following properties:
// Name Display name shown on login screen
// IP IP Address of game server
// Note: --ip-- uses your "Internet IP" address
// --lan-- uses your "LAN IP" address
// Otherwise, must be a numerical IP address.
// Port Listening port of Gameserver
// Note: This does not configure the server to actually
// listen at that port - POL.CFG specifies that.
// IPMatch IPAddr/Mask
// If IPMatch lines are present for a server, that server
// will only be displayed to clients connecting from IP
// addresses matching those specified
//
/////////////////////////////////////////////////////////////////////////////


GameServer
{
Name MyShard
IP MyInternetIp(???)
Port 5003
}
GameServer
{
Name POL-ip
IP poldev
Port 7003
}
Please, help me! I wanna Host my server ASAP! Thx everyone!
User avatar
CWO
POL Expert
Posts: 1160
Joined: Sat Feb 04, 2006 5:49 pm

Post by CWO »

Is your login.cfg in your UO path also pointing to the server?

And yes, the IP should be your internet IP. login.cfg and servers.cfg should match.
Aeros
Journeyman Poster
Posts: 69
Joined: Mon Apr 24, 2006 10:56 am

Post by Aeros »

Except if you're behind a router, then the IP should be your LAN ip, and your LoginServer needs to match that IP. Also, your pol.cfg needs to match that port (it probably does though).

Note, that, if you're behind a router, setting your IP to your LAN IP will only enable you to connect, not anyone from "outside" the router, except if you set up port forwarding.
dclark

Post by dclark »

Hello there! What are the default ports/protocols for PolServer? I run PortForward.com, and I would like to add support for this. What should I list it under? UO Server or Pol Server? I realize that this info is probably in the documentation somewhere.. I'm in a horrible time crunch and I'm hoping that you can help me out?

Thanks,
Dave Clark
PortForward.com
Aeros
Journeyman Poster
Posts: 69
Joined: Mon Apr 24, 2006 10:56 am

Post by Aeros »

Hi :)

Default I believe is port 5003 TCP.
andregiestas

Post by andregiestas »

it's working now... I don't know how but it is... thanks
User avatar
CWO
POL Expert
Posts: 1160
Joined: Sat Feb 04, 2006 5:49 pm

Post by CWO »

The only port you need open is the one you put in your servers.cfg and pol.cfg.
daneel
New User
Posts: 12
Joined: Fri Feb 03, 2006 5:47 am

Re: Not being able to connect!

Post by daneel »

andregiestas wrote:I've created my admin account and I try to connect. When I do that, it shows this message! What shall I do?

Shall I edit config/servers.cfg? It is like:
/////////////////////////////////////////////////////////////////////////////
//
// SERVERS.CFG: Loginserver configuration data on Gameservers
//
// Entries can contain the following properties:
// Name Display name shown on login screen
// IP IP Address of game server
// Note: --ip-- uses your "Internet IP" address
// --lan-- uses your "LAN IP" address
// Otherwise, must be a numerical IP address.
// Port Listening port of Gameserver
// Note: This does not configure the server to actually
// listen at that port - POL.CFG specifies that.
// IPMatch IPAddr/Mask
// If IPMatch lines are present for a server, that server
// will only be displayed to clients connecting from IP
// addresses matching those specified
//
/////////////////////////////////////////////////////////////////////////////


GameServer
{
Name MyShard
IP MyInternetIp(???)
Port 5003
}
GameServer
{
Name POL-ip
IP poldev
Port 7003
}
Please, help me! I wanna Host my server ASAP! Thx everyone!

Just for the record, all you need to know about IP field in this file is that it is the *exact* textual IP that the server tells the client to connect to.

PS: maybe i wasnt clear :P i mean that servers.cfg doesn't provide the client with any absolute way to locate the game server and what an IP can be *relatively* to your server might not be the same for the client.. so if you write 127.0.0.1 on servers.cfg then the client tries to connect to *its* 127.0.0.1, so to itself; same thing if you write a lan address, it will work fine only if you accept clients from your lan.. cause clients outside it won't have knowledge of your lan ips.
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