Custom weapon stacking on insert
Custom weapon stacking on insert
Hello,
i need to fix a bug, but i don't know how.
I am running 97 pol server. I have custom weapon type called shuriken. It is throwable item. They are stacking fine when i am inserting them into backpack. But when i want to grab them and insert them on another stack, they just wont insert into one stack.
Can anybody help? Do you need some configs to help?
Thanks.
i need to fix a bug, but i don't know how.
I am running 97 pol server. I have custom weapon type called shuriken. It is throwable item. They are stacking fine when i am inserting them into backpack. But when i want to grab them and insert them on another stack, they just wont insert into one stack.
Can anybody help? Do you need some configs to help?
Thanks.
Re: Custom weapon stacking on insert
How are you inserting those weapons in your backpack when they are stacking ?
Have you checked your tiledata and tiles.cfg if they really are stackable ?
Have you checked your tiledata and tiles.cfg if they really are stackable ?
Re: Custom weapon stacking on insert
Yes in my tiledata they are set to be stackable. Even ingame when I read info about them the property stackable is set.
They are stacking when I drop them to my backpack in my paperdoll. So it is calling default onInsert for my backpack and it stacks them fine.
I will post configs for them, so you have all information.
They are stacking when I drop them to my backpack in my paperdoll. So it is calling default onInsert for my backpack and it stacks them fine.
I will post configs for them, so you have all information.
Code: Select all
from tiles.cfg:
tile 0x2e22
{
Desc shuriken
UoFlags 0x04400802
Layer 1
Height 1
Weight 1
Stackable 1
Movable 1
Equippable 1
}Code: Select all
from itemdesc.cfg:
Weapon 0x2E22
{
Name shuriken
desc shuriken
Difflevel 10
Speed 21
Hit 25
Damage 2d3+10
DamageType 4
BlocksCastingIfInHand 0
Material metal
Attribute Blades
Anim 0x0009
MaxHP 60
Weight 1/20
Script :shooting:throw
HitSound 0x23C
MissSound 0x23A
strrequired 5
equipscript :combat:noequip
//unequipscript :combat:unequip
//destroyscript :combat:destroy
Throwing 1
ThrowMinRange 1
ThrowMaxRange 8
// Difficulty -1
ProjectileAnim 0x2E22
ProjectileType 0x2E22
ProjectileSound 0x53b
cprop NoMelee i1
Stacking 1
minTimer 2000
//PreventStacking 1
}Re: Custom weapon stacking on insert
Make sure you have same object properties on both items (stack and inserting item)
Or use http://docs.polserver.com/pol099/config ... acking.cfg
Or use http://docs.polserver.com/pol099/config ... acking.cfg
Re: Custom weapon stacking on insert
I will check by script all props and cprops of both stacks. Thanks.
But still i dont understand why they stacks on inserting in backpack and not on inserting on another stack. Dost that onInsert in backpack ignores something?
But still i dont understand why they stacks on inserting in backpack and not on inserting on another stack. Dost that onInsert in backpack ignores something?
Re: Custom weapon stacking on insert
As i understand these are config properties. You need CProps
http://docs.polserver.com/pol099/single ... e=uoem.xml
http://docs.polserver.com/pol099/single ... e=uoem.xml
ps. You can use this command to check CProps
http://forums.polserver.com/viewtopic.php?f=8&t=2108
http://docs.polserver.com/pol099/single ... e=uoem.xml
http://docs.polserver.com/pol099/single ... e=uoem.xml
ps. You can use this command to check CProps
http://forums.polserver.com/viewtopic.php?f=8&t=2108
Re: Custom weapon stacking on insert
Ok then.
Both stacks have one CProp only it is called NoMelee and has value 1.
But even when I remove this CProp on both stacks I cant stack them together.
Both stacks have one CProp only it is called NoMelee and has value 1.
But even when I remove this CProp on both stacks I cant stack them together.
Re: Custom weapon stacking on insert
Do this...
Create three stacks of something that is usually stackable (maybe arrows or something) and three stacks of the shurikens.
Have one stack of both items in your backpack and the other two stacks of both items outside on the ground next to you.
Once you have yourself completely set up for the test, type .startlog
Pick up one stack of the arrows (or other item) and drop it on your paperdoll backpack. Then pick up the other stack of arrows (or other item) and drop it directly on the stack inside your backpack.
Next, do the same thing with the shurikens.
type .stoplog.
post pol/log/[acctname].log here.
I have a suspicion that this is a client side problem and the packet log will tell me if this is so.
Create three stacks of something that is usually stackable (maybe arrows or something) and three stacks of the shurikens.
Have one stack of both items in your backpack and the other two stacks of both items outside on the ground next to you.
Once you have yourself completely set up for the test, type .startlog
Pick up one stack of the arrows (or other item) and drop it on your paperdoll backpack. Then pick up the other stack of arrows (or other item) and drop it directly on the stack inside your backpack.
Next, do the same thing with the shurikens.
type .stoplog.
post pol/log/[acctname].log here.
I have a suspicion that this is a client side problem and the packet log will tell me if this is so.
Re: Custom weapon stacking on insert
Ok i took "ham" with type "0x3df7". Made what you asked. First from ground to bag in my paperdoll then from ground to stack in my bag. Worked fine.
Then the same with shurikens of type "0x2e22".
I looked it over and the packets with ham type in them are identical in both cases, but the packets with shuriken type are different and the first one (that worked on bag in paperdoll) is nearly same as those with ham. Thats about it what i can get from it by myself
.
edit: Ok i searched the packets and when i tried to stack shurikens on shurikens i got "0x27 - Reject Move Item Request" with reason "0x5: empty message on client?" I don't know what that means :/
Here it is.
Then the same with shurikens of type "0x2e22".
I looked it over and the packets with ham type in them are identical in both cases, but the packets with shuriken type are different and the first one (that worked on bag in paperdoll) is nearly same as those with ham. Thats about it what i can get from it by myself
edit: Ok i searched the packets and when i tried to stack shurikens on shurikens i got "0x27 - Reject Move Item Request" with reason "0x5: empty message on client?" I don't know what that means :/
Here it is.
Code: Select all
Log opened at Wed Mar 26 14:00:58 2014
Server -> Client: 0x1C, 65 bytes
0000: 1c 00 41 01 01 01 01 01 01 00 03 b2 00 03 53 79 ..A..... ......Sy
0010: 73 74 65 6d 00 00 00 00 00 00 00 00 00 00 00 00 stem.... ........
0020: 00 00 00 00 00 00 00 00 00 00 00 00 49 2f 4f 20 ........ ....I/O
0030: 6c 6f 67 20 66 69 6c 65 20 6f 70 65 6e 65 64 2e log file opened.
0040: 00 ........ ........
Client -> Server: 0xBF, 6 bytes
0000: bf 00 06 00 24 28 ....$(.. ........
Client -> Server: 0x7, 7 bytes
0000: 07 40 03 2e 85 00 14 .@...... ........
Server -> Client: 0x1D, 5 bytes
0000: 1d 40 03 2e 85 .@...... ........
Server -> Client: 0x11, 88 bytes
0000: 11 00 58 00 00 00 02 42 69 6f 73 65 6b 00 00 00 ..X....B iosek...
0010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
0020: 00 00 00 00 00 00 71 00 71 00 04 00 00 6d 00 48 ......q. q....m.H
0030: 00 32 00 88 00 88 00 37 00 37 00 00 00 00 00 00 .2.....7 .7......
0040: 00 2b 00 e1 00 00 00 00 00 00 00 00 00 00 00 00 .+...... ........
0050: 00 00 00 00 00 00 00 00 ........ ........
Client -> Server: 0x8, 14 bytes
0000: 08 40 03 2e 85 ff ff ff ff 00 40 03 2e 7d .@...... ..@..}..
Server -> Client: 0x25, 20 bytes
0000: 25 40 03 2e 87 3d f7 00 00 1e 00 33 00 7a 40 03 %@...=.. ...3.z@.
0010: 2e 7d 00 00 .}...... ........
Server -> Client: 0x54, 12 bytes
0000: 54 01 00 57 00 00 0b b9 08 43 00 00 T..W.... .C......
Server -> Client: 0x11, 88 bytes
0000: 11 00 58 00 00 00 02 42 69 6f 73 65 6b 00 00 00 ..X....B iosek...
0010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
0020: 00 00 00 00 00 00 71 00 71 00 04 00 00 6d 00 48 ......q. q....m.H
0030: 00 32 00 88 00 88 00 37 00 37 00 00 00 00 00 00 .2.....7 .7......
0040: 00 2b 00 e1 00 00 00 00 00 00 00 00 00 00 00 00 .+...... ........
0050: 00 00 00 00 00 00 00 00 ........ ........
Server -> Client: 0xA2, 9 bytes
0000: a2 00 00 00 02 00 37 00 37 ......7. 7.......
Client -> Server: 0xBF, 6 bytes
0000: bf 00 06 00 24 68 ....$h.. ........
Client -> Server: 0x7, 7 bytes
0000: 07 40 03 2e 84 00 14 .@...... ........
Server -> Client: 0x1D, 5 bytes
0000: 1d 40 03 2e 84 .@...... ........
Server -> Client: 0x11, 88 bytes
0000: 11 00 58 00 00 00 02 42 69 6f 73 65 6b 00 00 00 ..X....B iosek...
0010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
0020: 00 00 00 00 00 00 71 00 71 00 04 00 00 6d 00 48 ......q. q....m.H
0030: 00 32 00 88 00 88 00 37 00 37 00 00 00 00 00 00 .2.....7 .7......
0040: 00 3f 00 e1 00 00 00 00 00 00 00 00 00 00 00 00 .?...... ........
0050: 00 00 00 00 00 00 00 00 ........ ........
Client -> Server: 0x8, 14 bytes
0000: 08 40 03 2e 84 00 33 00 7a 00 40 03 2e 87 .@....3. z.@.....
Server -> Client: 0x25, 20 bytes
0000: 25 40 03 2e 87 3d f7 00 00 32 00 33 00 7a 40 03 %@...=.. .2.3.z@.
0010: 2e 7d 00 00 .}...... ........
Server -> Client: 0x54, 12 bytes
0000: 54 01 00 57 00 00 0b b9 08 43 00 00 T..W.... .C......
Server -> Client: 0x11, 88 bytes
0000: 11 00 58 00 00 00 02 42 69 6f 73 65 6b 00 00 00 ..X....B iosek...
0010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
0020: 00 00 00 00 00 00 71 00 71 00 04 00 00 6d 00 48 ......q. q....m.H
0030: 00 32 00 88 00 88 00 37 00 37 00 00 00 00 00 00 .2.....7 .7......
0040: 00 3f 00 e1 00 00 00 00 00 00 00 00 00 00 00 00 .?...... ........
0050: 00 00 00 00 00 00 00 00 ........ ........
Client -> Server: 0x7, 7 bytes
0000: 07 40 03 2e 81 00 14 .@...... ........
Server -> Client: 0x1D, 5 bytes
0000: 1d 40 03 2e 81 .@...... ........
Server -> Client: 0x11, 88 bytes
0000: 11 00 58 00 00 00 02 42 69 6f 73 65 6b 00 00 00 ..X....B iosek...
0010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
0020: 00 00 00 00 00 00 71 00 71 00 04 00 00 6d 00 48 ......q. q....m.H
0030: 00 32 00 88 00 88 00 37 00 37 00 00 00 00 00 00 .2.....7 .7......
0040: 00 40 00 e1 00 00 00 00 00 00 00 00 00 00 00 00 .@...... ........
0050: 00 00 00 00 00 00 00 00 ........ ........
Client -> Server: 0xBF, 6 bytes
0000: bf 00 06 00 24 25 ....$%.. ........
Client -> Server: 0x8, 14 bytes
0000: 08 40 03 2e 81 ff ff ff ff 00 40 03 2e 7d .@...... ..@..}..
Server -> Client: 0x25, 20 bytes
0000: 25 40 03 2e 86 2e 22 00 00 1e 00 57 00 51 40 03 %@....". ...W.Q@.
0010: 2e 7d 00 00 .}...... ........
Server -> Client: 0x54, 12 bytes
0000: 54 01 00 57 00 00 0b b9 08 43 00 00 T..W.... .C......
Server -> Client: 0x11, 88 bytes
0000: 11 00 58 00 00 00 02 42 69 6f 73 65 6b 00 00 00 ..X....B iosek...
0010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
0020: 00 00 00 00 00 00 71 00 71 00 04 00 00 6d 00 48 ......q. q....m.H
0030: 00 32 00 88 00 88 00 37 00 37 00 00 00 00 00 00 .2.....7 .7......
0040: 00 40 00 e1 00 00 00 00 00 00 00 00 00 00 00 00 .@...... ........
0050: 00 00 00 00 00 00 00 00 ........ ........
Server -> Client: 0xA2, 9 bytes
0000: a2 00 00 00 02 00 37 00 37 ......7. 7.......
Client -> Server: 0x7, 7 bytes
0000: 07 40 03 2e 7f 00 14 .@...... ........
Server -> Client: 0x1D, 5 bytes
0000: 1d 40 03 2e 7f .@...... ........
Server -> Client: 0x11, 88 bytes
0000: 11 00 58 00 00 00 02 42 69 6f 73 65 6b 00 00 00 ..X....B iosek...
0010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
0020: 00 00 00 00 00 00 71 00 71 00 04 00 00 6d 00 48 ......q. q....m.H
0030: 00 32 00 88 00 88 00 37 00 37 00 00 00 00 00 00 .2.....7 .7......
0040: 00 41 00 e1 00 00 00 00 00 00 00 00 00 00 00 00 .A...... ........
0050: 00 00 00 00 00 00 00 00 ........ ........
Client -> Server: 0xBF, 6 bytes
0000: bf 00 06 00 24 4a ....$J.. ........
Client -> Server: 0x8, 14 bytes
0000: 08 40 03 2e 7f 00 57 00 51 00 40 03 2e 86 .@....W. Q.@.....
Server -> Client: 0x27, 2 bytes
0000: 27 05 '....... ........
Server -> Client: 0x1A, 19 bytes
0000: 1a 00 13 c0 03 2e 7f 2e 22 00 14 0b b9 c8 43 14 ........ ".....C.
0010: 00 00 20 .. ..... ........
Server -> Client: 0x11, 88 bytes
0000: 11 00 58 00 00 00 02 42 69 6f 73 65 6b 00 00 00 ..X....B iosek...
0010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
0020: 00 00 00 00 00 00 71 00 71 00 04 00 00 6d 00 48 ......q. q....m.H
0030: 00 32 00 88 00 88 00 37 00 37 00 00 00 00 00 00 .2.....7 .7......
0040: 00 40 00 e1 00 00 00 00 00 00 00 00 00 00 00 00 .@...... ........
0050: 00 00 00 00 00 00 00 00 ........ ........
Client -> Server: 0xBF, 6 bytes
0000: bf 00 06 00 24 36 ....$6.. ........
Server -> Client: 0xA2, 9 bytes
0000: a2 00 00 00 02 00 37 00 37 ......7. 7.......
Client -> Server: 0xAD, 30 bytes
0000: ad 00 1e 00 00 34 00 03 43 53 59 00 00 2e 00 73 .....4.. CSY....s
0010: 00 74 00 6f 00 70 00 6c 00 6f 00 67 00 00 .t.o.p.l .o.g....
Log closed at Wed Mar 26 14:01:15 2014
Re: Custom weapon stacking on insert
ya it's definitely POL doing it. What I was figuring was that the client was the one saying it's not stackable so when it sent the 0x08 packet, it would be formed in a way to not stack. By the looks of the packet though, this is not the case. The server is definitely rejecting it for some reason.
if it was the client, the last packet would have been something like
the last 4 bytes would have been your backpack but the packet has the last 4 bytes being the serial number of the stack inside your backpack which is correct.
Just a shot in the dark, try changing it in the itemdesc from a weapon to an item and reboot POL. The only reason I'm saying this is because I personally have never worked with a stackable weapon... If it doesn't work then obviously change it right back.
if it was the client, the last packet would have been something like
Code: Select all
0000: 08 40 03 2e 7f 00 57 00 51 00 40 03 2e 7dJust a shot in the dark, try changing it in the itemdesc from a weapon to an item and reboot POL. The only reason I'm saying this is because I personally have never worked with a stackable weapon... If it doesn't work then obviously change it right back.
Last edited by CWO on Wed Mar 26, 2014 12:49 pm, edited 2 times in total.
Re: Custom weapon stacking on insert
Hm if this is not a case of client. What could it be? Personaly I've run out of options here.
Configs should be correctly set. There are no available scripts which could make it in POL. I really don't know.
The last thing what comes to my mind. If this stacking could be done through script (from config) that handles these shurikens. ( Script :shooting:throw)
Or do you know how else can I alter the requests for stacking them?
Configs should be correctly set. There are no available scripts which could make it in POL. I really don't know.
The last thing what comes to my mind. If this stacking could be done through script (from config) that handles these shurikens. ( Script :shooting:throw)
Or do you know how else can I alter the requests for stacking them?
Re: Custom weapon stacking on insert
try the changing it from weapon to item in the itemdesc.cfg.
Also another thing to try, try splitting a stack and recombining it.
Also another thing to try, try splitting a stack and recombining it.
Re: Custom weapon stacking on insert
Split and recombine doesn't work either.
When I just change weapon to item in config, then the stacking works. (But functionality of them is lost :/) So there must be an issue in stacking weapons types.
edit: But we might change it to normal Item and rewrite the script a bit. But anyway if I wanted to make wearable weapon that could stack i would have a problem here
When I just change weapon to item in config, then the stacking works. (But functionality of them is lost :/) So there must be an issue in stacking weapons types.
edit: But we might change it to normal Item and rewrite the script a bit. But anyway if I wanted to make wearable weapon that could stack i would have a problem here
Last edited by biosek on Wed Mar 26, 2014 1:08 pm, edited 1 time in total.
Re: Custom weapon stacking on insert
That would be the problem then. This would probably have to be brought up to those who are experienced at developing the POL core. And unfortunately, any fixes would only be applied to 099.
Re: Custom weapon stacking on insert
Well we are using pol97 so maybe it is fixed on 99
. But anyway thanks for help.
Re: Custom weapon stacking on insert
Heh, stacking weapons is bad form! I use a "thrower" item. For my shard, I modified the tiledata to make the leather ninja belt into a weapon equipped on the one-handed weapon layer, and scripted it just like a bow.
