Gargoyle Race Answer

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Current release: 099 / Current development: 100
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tomtommy
New User
Posts: 27
Joined: Tue Oct 15, 2013 1:33 am

Gargoyle Race Answer

Post by tomtommy »

Hello again! :D

I need a little hint about the Gargoyle Race. I tested it a lot in these years and I wanted know if could be possible show the basic wearable armor/weapons/clothes animations of AOS/ML equipped on anim 666-667. Tried also equipconv but nothing.
I think the only solution is to move the Gargoyle animations in another slot and use then "666 HUMAN 0" in mobtypes, but the way to work with .uop files is so hard, at least for me at the moment.

Maybe if there was another solution it could be great and much appreciated ;)

Thanks in advance!
Yukiko
Distro Developer
Posts: 2825
Joined: Thu Feb 02, 2006 1:41 pm

Re: Gargoyle Race Answer

Post by Yukiko »

If I understand you correctly you want to have the wearable animations normal equippable items show up correctly for gargoyles in the game window. The wearable animations are defined in body.def for wearables but I don't know if that works only for human form or for all the races.
tomtommy
New User
Posts: 27
Joined: Tue Oct 15, 2013 1:33 am

Re: Gargoyle Race Answer

Post by tomtommy »

body.def don't work like equipconv.def don't work. It's all client side blocked damn EA and damn Mythic !!
i don't know what i can do :(
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