Objtype 0x1f020 must define a graphic ?

Here you can post threads specific to the current release of the core (099)
Post Reply
xeon
Forum Regular
Posts: 338
Joined: Fri Oct 31, 2008 3:18 am

Objtype 0x1f020 must define a graphic ?

Post by xeon »

Another error trying to start 099... someday I'll make it :D

This one is:
Server Shutdown: load_weapon_templates
Execution aborted due to: Objtype 0x1f020 must define a graphic
I've tried setting

Code: Select all

ClientOptions
{
    UseNewHSAFormat 0
}
in uoconvert.cfg both to 0 and 1, and rerunning uoconvert, but without luck.
A quick search in the forum also didn't yield results.
Suggestions??
xeon
Forum Regular
Posts: 338
Joined: Fri Oct 31, 2008 3:18 am

Re: Objtype 0x1f020 must define a graphic ?

Post by xeon »

Well, re-reading an old thread (http://forums.polserver.com/viewtopic.php?f=20&t=5123) I found the solution. Thanks to timginter for posting his solution.

As I'm using and old client version, I had not only to put the new extobj.cfg in my config/ directory, but also to tweak it so that it matches my old objtypes. That is, removing the leading "1" from the IDs.

This is the final extobj.cfg, maybe it will be useful to someone else still playing with classic clients:

Code: Select all

Tillerman=0xF010
Port_Plank=0xF011
Starboard_Plank=0xF012
Hold=0xF013
Rope=0x1F014
Wheel=0x1F015
Hull=0x1F016
Tiller=0x1F017
Rudder=0x1F018
Sails=0x1F019
Storage=0x1F01A
Weaponslot=0x1F01B

Wrestling=0xF020
Mount=0x1F021

Secure_Trade_Container=0xFF01
Wornitems_Container=0xFF02
Yukiko
Distro Developer
Posts: 2826
Joined: Thu Feb 02, 2006 1:41 pm

Re: Objtype 0x1f020 must define a graphic ?

Post by Yukiko »

I want to thank you, Xeon, for posting the solutions to your issues when you find them. I think we forget how important it is for others who may come along and encounter the same problems we did.
Post Reply