Sadus, you'll need to make use of the bodyconv.def if you ad any animations into any file other than anim.mul. This file tells anim.mul which additional anim file, and location within that file, to use for that slots animation. If you open bodyconv.def it sort of explains how its set up at the top. In order to get the correct animation for your gump you'll either want the gump and anim.mul number to match (481 in anim.mul and 50481 in Gumps for instance), or make use of body.def to tell your gump file which animation to use, that file also explains itself at the top when you open it.
How to add char anim?
Added from .vd but it not showing in animation tab after reloading UOFiddler, i just can see it only in animation edit tab
let me know how i can make it work?
You'll need to go to the bottom of the page within the Anim tab and click "Settings", then "Try to find New Graphics" then Add it to the list. If you want it to remain there you'll need to edit the column to the left in Anim and then rewrite the Animationlist.xml.