I am running on 096 core, can't make any of my clients to login with ML client. Having version 5.0.9.1 with encryption removed still doesn't help. It hangs on entering realm screen. Does anyone know what could possible be the case?
Thank you.
Can't make ML clients to login...
Re: Can't make ML clients to login...
Is this issue from clients outside your router (assuming you have a router)?
Did you set the monitoring port and encryption settings in uoclient.cfg. Check servers.cfg to make sure your IP and port settings are correct. If you are behind a router and the issue is from outside the router make sure you forwarded the port correctly.
Also, watch the POL console when login is attempted to see if you are getting a packet error.
Did you set the monitoring port and encryption settings in uoclient.cfg. Check servers.cfg to make sure your IP and port settings are correct. If you are behind a router and the issue is from outside the router make sure you forwarded the port correctly.
Also, watch the POL console when login is attempted to see if you are getting a packet error.
Re: Can't make ML clients to login...
Thank for your taking time to answer.
I had the exact copy of the shard on my PC and I tryed to log in.
The console is silent (apart from saying that somebody have connected, but no errors shown).
I am able to connect with both 4.0.0 and 2.0.0 clients (encryption removed), but 5x just hangs before character selection screen would normally pop up.
I had the exact copy of the shard on my PC and I tryed to log in.
The console is silent (apart from saying that somebody have connected, but no errors shown).
I am able to connect with both 4.0.0 and 2.0.0 clients (encryption removed), but 5x just hangs before character selection screen would normally pop up.
Re: Can't make ML clients to login...
Check you have
in uoclient.cfg
Code: Select all
Protocol
{
EnableFlowControlPackets 0
}
Re: Can't make ML clients to login...
It seems that was the issue here. It helped.
Thanks a lot. This community is really eager to help, I got more feedback for 2 days than I would expect for 2 months.
I hope I could be helpful to the community one day as well.
Thanks a lot. This community is really eager to help, I got more feedback for 2 days than I would expect for 2 months.
I hope I could be helpful to the community one day as well.
Re: Can't make ML clients to login...
Lookin' forward to it.andenix wrote:I hope I could be helpful to the community one day as well.
Re: Can't make ML clients to login...
I am wondering if there is a proper place at the forums where I can contribute my own packages.
I happened to write my own SQL package recently which allows storing cprops in MySQL database. Not sure if its helpful to the community though; I am aware that everything that starts with SQL word is considered a bad taste for POL.
I happened to write my own SQL package recently which allows storing cprops in MySQL database. Not sure if its helpful to the community though; I am aware that everything that starts with SQL word is considered a bad taste for POL.
Re: Can't make ML clients to login...
Depending on exactly what it is doing, it would either be the POL Tools forum or the Script Releases forum. If its a package that works with POL directly (a POL scripting package with an outside extension) then it would probably be best suited in Script Releases.
Re: Can't make ML clients to login...
Andenix don't get the wrong impression regarding SQL and the POL community.
Many times people ask for POL data files to be converted to use SQL rather than plain text. I think that is the only issue that the POL developers are, at this current time, not interested in pursuing. I have said in a previous post that "there is something elegant in the simplicity of POL" or words to that effect. POL runs as a stand-alone game server. There is no need for the set-up of a log-in server, chat server, world server and database server as there is with some other free, and not-so-free emulators (I am thinking of Torque and the MMORPG toolkit here). POL does it all and is not too hard to set-up. Could it be done better by using multiple servers? Probably but once again POL is delightfully simple to use.
Extensions to the scripts that allow SQL storage and even if possible retrieval of data are a welcome addition because it makes interfacing to PHP and other web front-end software easier to do. I only wish I knew PHP so I could take advantage of it.
Many times people ask for POL data files to be converted to use SQL rather than plain text. I think that is the only issue that the POL developers are, at this current time, not interested in pursuing. I have said in a previous post that "there is something elegant in the simplicity of POL" or words to that effect. POL runs as a stand-alone game server. There is no need for the set-up of a log-in server, chat server, world server and database server as there is with some other free, and not-so-free emulators (I am thinking of Torque and the MMORPG toolkit here). POL does it all and is not too hard to set-up. Could it be done better by using multiple servers? Probably but once again POL is delightfully simple to use.
Extensions to the scripts that allow SQL storage and even if possible retrieval of data are a welcome addition because it makes interfacing to PHP and other web front-end software easier to do. I only wish I knew PHP so I could take advantage of it.
Re: Can't make ML clients to login...
Thank you for your explanations. I am thrilled that people are eager to explain things.
I will keep that in mind.
Thanks Yukiko for the detailed view on SQL thing. Storing world data in SQL would not be feaseble considering the nature of current script sets (which use cprops rather extensively for them to reside in external DB).
I am currently trying to deal with the perfomance issue, because reading a prop off a "real" DB has a considerate lag (starting from 30ms) which makes it impossible to use SQL DB props in huge loops.
I will keep that in mind.
Thanks Yukiko for the detailed view on SQL thing. Storing world data in SQL would not be feaseble considering the nature of current script sets (which use cprops rather extensively for them to reside in external DB).
I am currently trying to deal with the perfomance issue, because reading a prop off a "real" DB has a considerate lag (starting from 30ms) which makes it impossible to use SQL DB props in huge loops.
Re: Can't make ML clients to login...
Yes. I'm not sure if the issues are related but in trying to create a GUI type editor for itemdesc and NPCDesc files it's the "free form" items such as CProps that gave us the trouble. We finally decided that if we were going to do that type of editor we'd best just group them all together and place them in a memo field. It would be the responsibility of the person editing the file to make sure the syntax for eac CProp was correct.Storing world data in SQL would not be feaseble considering the nature of current script sets (which use cprops rather extensively for them to reside in external DB).
Oh, regarding my explanation of the "SQL thing", understand that is only my personal understanding of the issue. The developers might have differing opinions but if they do I'm sure they'll post them.