I don't think this is correct as I was able to apply the 3000 hits needed to kill a champ spawn with:
where hits max is 3000.ApplyRawDamage(npc, CInt(AP_GetVitalMaximumValue(npc, "Hits")));
Moderator: POL Developer
where hits max is 3000.ApplyRawDamage(npc, CInt(AP_GetVitalMaximumValue(npc, "Hits")));