Search found 32 matches

by RazorTongue
Wed Jul 29, 2009 12:47 am
Forum: General Discussion
Topic: New Custom Client Hits The Scene
Replies: 22
Views: 75551

Re: New Custom Client Hits The Scene

I'm tellin' ya - this client has a future - devs provide great assistance :)
by RazorTongue
Sat Jul 25, 2009 12:24 am
Forum: General Discussion
Topic: New Custom Client Hits The Scene
Replies: 22
Views: 75551

Re: New Custom Client Hits The Scene

@Poplicola: Thanks, I'll be checking every few days your SVN, because your client looks very promising and we gonna use it, when it will be ready or at least on beta/rc stage :)

@Pierce: Well, you have to check this one out. Except this small issue(but it's prealpha, so it's nothing unusual), it ...
by RazorTongue
Thu Jul 23, 2009 3:10 pm
Forum: General Discussion
Topic: New Custom Client Hits The Scene
Replies: 22
Views: 75551

Re: New Custom Client Hits The Scene

I've found what was the cause of exception - in my bodyconv.def

1111 -1 -1 9 -1

After adding #, UltimaXNA loaded with models and I was able to see animations.
Still I couldn't trace into BodyConverter class - I had to put sh1tload of System.Console.Writeln() to narrow problem.
I think there's ...
by RazorTongue
Thu Jul 23, 2009 12:57 pm
Forum: General Discussion
Topic: New Custom Client Hits The Scene
Replies: 22
Views: 75551

Re: New Custom Client Hits The Scene

You may be right about file formats and stuff. I've checked call stack after exception was thrown

http://img136.imageshack.us/i/scr3.jpg/

Seems like some inline/optimized stuff(why in Debug build?), so I digged dissassembly

http://img217.imageshack.us/i/scr4v.jpg/

Ok, we call some unnamed ...
by RazorTongue
Thu Jul 23, 2009 5:23 am
Forum: General Discussion
Topic: New Custom Client Hits The Scene
Replies: 22
Views: 75551

Re: New Custom Client Hits The Scene

Yea, that's how I've found place where I get crash...The problem is I can't do Step Into(F11) and see what causes problem in BodyConverter. I made breakpoint where it crashes and tried to Step Into, but I only received exception. Screens below...

http://img198.imageshack.us/img198/9339/scr1t.th ...
by RazorTongue
Wed Jul 22, 2009 11:11 am
Forum: General Discussion
Topic: New Custom Client Hits The Scene
Replies: 22
Views: 75551

Re: New Custom Client Hits The Scene

Nice project :) I've downloaded it and compiled under XNA 3.1 and VS 2008 .NET to check if it works...and something got fishy. I have exception in Animation.cs - function GetAnimation()

int fileType = BodyConverter.Convert(ref body);

I'm using POL97 with custom body.def and modified animation ...
by RazorTongue
Thu Nov 15, 2007 12:47 pm
Forum: Feature Request Archive
Topic: Auxsvc.cfg and IPMatch/RawData
Replies: 0
Views: 3099

Auxsvc.cfg and IPMatch/RawData

Aux-connection's are often used to handle critical/real-time mechanisms. From the other side, without proper authentication, it can bring many security flaws(here, I have to mention unpacking errors causing allocation of GBytes of memory - fixed in RC5).

I suggest adding two fields into auxsvc.cfg ...
by RazorTongue
Mon Sep 03, 2007 1:42 pm
Forum: Scripting Help
Topic: GetCoordsincircle
Replies: 5
Views: 4719

You can do it in a brute force way. Knowing the radius(r) and the magic formula (x-x1)^2 + (y-y1)^2 <= r^2 and the center point(x1, y1), run two loops like that:

R2 = r^2
for(X = x1-r to x1+r)
for(Y = y1-r to y1+r)
if (pow(X-x1, 2) + pow(Y-y1, 2) <= R2)
; // in circle

Running time: O(r^2 ...
by RazorTongue
Fri Aug 31, 2007 3:03 pm
Forum: Bug Reports (097)
Topic: 097 RC5 Linux - ecompile and pol don't work
Replies: 3
Views: 6018

In my opinion, these particular releases (rc4/rc5) were compiled for an architecture not supported by your cpu(Invalid instruction exception is triggered by cpu when it tries to decode unknown opcode). You should upgrade or ask devs for compilation for your architecture(ie. native i386 or else).
by RazorTongue
Mon Aug 13, 2007 4:05 am
Forum: Bug Reports (097)
Topic: Packethook leak
Replies: 28
Views: 27644

That's why POL 97 is a RC, not a stable release...
by RazorTongue
Sun Jul 29, 2007 3:12 am
Forum: Feature Request Archive
Topic: SYSEVENT_TOUCH or SYSEVENT_HURT
Replies: 4
Views: 6085

You can implement it with a PushHook or use SYSEVENT_ENTEREDAREA event with radius 1 or 0. It is already there since Pol95.
by RazorTongue
Fri Jul 27, 2007 4:52 am
Forum: Scripting Help
Topic: itemdesc Tooltip entry
Replies: 5
Views: 4614

Heh...Then I have no idea...Maybe it was a placeholder :cool:
by RazorTongue
Fri Jul 27, 2007 3:46 am
Forum: Scripting Help
Topic: itemdesc Tooltip entry
Replies: 5
Views: 4614

You've meant aos-like tooltips ?

If yes...
I fiddled around with servspecopt settings, no good.
I suppose you've turned aos options on...

What about set_uoexpansion("AOS") for your account ?(or better "ML" and use ML client with your ML install).
by RazorTongue
Tue Jul 24, 2007 5:58 am
Forum: Packet World
Topic: Packet 0xDE
Replies: 27
Views: 72523

by RazorTongue
Sat Jul 21, 2007 12:58 am
Forum: General Help (097)
Topic: Unable to bind listening socket.
Replies: 6
Views: 8479

Are Linux or Windows user ? My 1st advice was for Linux system, but if you are using Windows, you can try typing in shell(cmd.exe)

netstat -ab

You will see all opened ports and the processes associated with them. Then you should know what to kill using Task Manager.

Also check your firewall ...
by RazorTongue
Wed Jul 18, 2007 1:21 pm
Forum: General Help (097)
Topic: Unable to bind listening socket.
Replies: 6
Views: 8479

killall pol

?
:D
by RazorTongue
Wed Jul 18, 2007 1:20 pm
Forum: General Help (097)
Topic: UO:KR =)
Replies: 17
Views: 20634

Pierce wrote:
Try to figure it out on your own.
Done that already if you mean me. :grin:
I don't want to insult you, but simply I cannot agree with your statement that moving from UO:ML to UO:KR is that easy.
by RazorTongue
Wed Jul 18, 2007 8:59 am
Forum: Scripting Help
Topic: Problem nr. 3
Replies: 1
Views: 2540

You should upgrade monsters AI ie. you can count AI cycles from choosing an opponent to getting close enough to attack(less than 1 tile distance for monsters using melee attacks) or getting clear shot(LOS). When that count will reach chosen value, list creatures in the area(except yourself, your ...
by RazorTongue
Tue Jul 17, 2007 12:23 pm
Forum: General Help (097)
Topic: UO:KR =)
Replies: 17
Views: 20634

Pierce wrote:The packets are the same except for new packets of course :D
Try to figure it out on your own. I've done some testing and the changes seem to be more significant than a few new packets.
by RazorTongue
Mon Jul 16, 2007 6:06 am
Forum: General Help (097)
Topic: UO:KR =)
Replies: 17
Views: 20634

I've found tool that unpacks .uop files
http://scriptsharing.dv-team.de/dle/index.php?subcat=12
(there's kr launcher too and somebody on their forums posted map format http://scriptsharing.dv-team.de/forum/thread.php?threadid=16&sid=)

I've launched UO:KR with POL RC4. Logging in and walking seems ...
by RazorTongue
Mon Jul 16, 2007 1:45 am
Forum: Old distros
Topic: About Distro 97 and SVN
Replies: 8
Views: 10161

No problem :smile: I think you can close this topic.
by RazorTongue
Sun Jul 15, 2007 10:53 am
Forum: Old distros
Topic: About Distro 97 and SVN
Replies: 8
Views: 10161

About Distro 97 and SVN

Please update SVN link to Distro 97 due to the following error:
Could not resolve hostname `svn.sourceforge.net'

EDITED:
pol-distro.svn.sourceforge.net seems to be the right address.
by RazorTongue
Sun Jul 15, 2007 6:08 am
Forum: General Discussion
Topic: Creating New Skills In Client And POL 095+096
Replies: 24
Views: 29780

Yeah...but dummyskill.ecl is located inside the package 'attributes'(with .cfg files) and there's no difference between Script :attributes:dummyskill and Script dummyskill - I get the same error.

EDITED:
Changing attribute definitions in attributes.cfg(adding AttributeType and Script lines) helped ...
by RazorTongue
Sat Jul 14, 2007 12:16 pm
Forum: General Discussion
Topic: Creating New Skills In Client And POL 095+096
Replies: 24
Views: 29780

I don't use POL Distro(I want to write base systems from the scratch) and basing on the Core 96 documentation I have created following files.

attributes.cfg
Attribute Strength
{
Alias Str
}

Attribute Intelligence
{
Alias Int
}

Attribute Dexterity
{
Alias Dex
}

Attribute Wisdom
{
Alias Wis ...