I have never seen the server report a client crash before, nice.
I've never used that recent version of UO before. But almost all crashes on character creation I've encountered have been due to people patching UO too far.
Search found 13 matches
- Thu Jun 14, 2012 7:44 am
- Forum: Current stable release (099)
- Topic: character logon error?
- Replies: 2
- Views: 3585
- Thu Jun 14, 2012 7:38 am
- Forum: Scripting Help
- Topic: npc template?
- Replies: 4
- Views: 4676
Re: npc template?
From what I can see it will only let players move around npcs that have the template 'playermerchant'. The .npctemplate is exactly how you want to do this, as well as a prop on the npc flagging just WHO can move him.
- Thu Jun 07, 2012 8:10 pm
- Forum: Bug Reports Archive (098)
- Topic: item.layer
- Replies: 3
- Views: 26502
Re: item.layer
Ah ok. So it's only meant to return the layer when equipped then? Thanks
I did have a look at the change log but didn't see that one haha.

- Thu Jun 07, 2012 6:12 am
- Forum: Bug Reports Archive (098)
- Topic: item.layer
- Replies: 3
- Views: 26502
item.layer
From memory from working on older cores, the item.layer method returned the items layer (iirc). Now I'm seeing that it only returns the items layer if it is equipped, otherwise it returns 0. I'm using tile_layer instead now, just thought this was weird.
I suppose it's a handy way to know if the ...
I suppose it's a handy way to know if the ...
- Sat Jun 02, 2012 7:44 am
- Forum: Bug Reports & Feature Requests
- Topic: Crash Report
- Replies: 3
- Views: 3956
Re: New Crash Report. Build
Looks like it gets stuck in the RunToward Loop.
Remember that RunToward will ALWAYS return true if use_adjustments is set to 1, or not set at all in the npc config file.
Without going into anything else, try turn off use_adjustments and see if that stops it
Remember that RunToward will ALWAYS return true if use_adjustments is set to 1, or not set at all in the npc config file.
Without going into anything else, try turn off use_adjustments and see if that stops it
- Fri Jun 01, 2012 4:58 am
- Forum: Bug Reports Archive (098)
- Topic: Reading strings with spaces in datafiles
- Replies: 2
- Views: 11753
Re: Reading strings with spaces in datafiles
I think that prop names don't "allow" spaces inside.
They allow spaces fine.
I just made a test command and it's working perfectly there. I'm stumped on this now. Something I failed to mention is that the data file was created in POL093 and used in 098. All other methods of accessing worked ...
They allow spaces fine.
I just made a test command and it's working perfectly there. I'm stumped on this now. Something I failed to mention is that the data file was created in POL093 and used in 098. All other methods of accessing worked ...
- Fri Jun 01, 2012 3:37 am
- Forum: Bug Reports & Feature Requests
- Topic: NPC armour
- Replies: 6
- Views: 6024
Re: NPC armour
Thanks Yukiko! I was wondering if it was just my end. Maybe no-one uses armour on npcs and just go for the intrinsic value?
- Thu May 31, 2012 5:17 pm
- Forum: Bug Reports Archive (098)
- Topic: Reading strings with spaces in datafiles
- Replies: 2
- Views: 11753
Reading strings with spaces in datafiles
Noticed this bug recently. Any prop with a string as a result seems to have trouble being read, not saved.
It's saved within a structure, so it might be the structures that are bugged. This is what i basically have to save to a datafile.
var structure
structure.+thing := "a space!"
element ...
It's saved within a structure, so it might be the structures that are bugged. This is what i basically have to save to a datafile.
var structure
structure.+thing := "a space!"
element ...
- Thu May 31, 2012 5:07 pm
- Forum: Bug Reports & Feature Requests
- Topic: NPC armour
- Replies: 6
- Views: 6024
Re: NPC armour
I don't suppose someone could at least test this to tell me if i'm crazy or not 

- Sat May 26, 2012 3:20 am
- Forum: UOFiddler
- Topic: UO fiddler suddenly will not open?
- Replies: 5
- Views: 15512
Re: UO fiddler suddenly will not open?
Worth a shot to install .net distribution 4 and 2 again
- Tue May 22, 2012 3:13 am
- Forum: Bug Reports & Feature Requests
- Topic: NPC armour
- Replies: 6
- Views: 6024
Re: NPC armour
sooo. anyone else noticed this at all?
- Wed May 16, 2012 7:48 pm
- Forum: Bug Reports & Feature Requests
- Topic: NPC armour
- Replies: 6
- Views: 6024
Re: NPC armour
Recompiled my scripts with the 098 core. It works perfectly on that. spawned npcs ARE getting their armour gain from the items they are equipped with.
So what has changed since 098 and 099 that does not set armor on npcs properly?
All I saw in the core docs about npc.armor was PRE 098, so what in ...
So what has changed since 098 and 099 that does not set armor on npcs properly?
All I saw in the core docs about npc.armor was PRE 098, so what in ...
- Wed May 16, 2012 5:43 pm
- Forum: Bug Reports & Feature Requests
- Topic: NPC armour
- Replies: 6
- Views: 6024
NPC armour
I'm using the release of the 099 core from the main webpage.
First I'll say that armour on players works perfectly.
I can't get the npc.ar to set correctly at all. I see in the core-changes.txt that the intrinsic value is used IF the npc isn't wearing any armour correct? It appears that the ...
First I'll say that armour on players works perfectly.
I can't get the npc.ar to set correctly at all. I see in the core-changes.txt that the intrinsic value is used IF the npc isn't wearing any armour correct? It appears that the ...