Search found 11 matches

by ultek
Sat Feb 23, 2008 1:24 am
Forum: Feature Request Archive
Topic: runspeed for players
Replies: 6
Views: 7717

what would happened if some application working between serwer and client (serwer<--app-->client) send that packet to client without informing srv about that? out-of-sync?
by ultek
Thu Apr 05, 2007 2:07 am
Forum: Bug Reports (097)
Topic: rc2 height error
Replies: 1
Views: 2862

rc2 height error

I wrote about that earlier:

http://forums.polserver.com/viewtopic.php?t=1255

So I still have problems with that but only on linux version... Win version works fine...

Why is that? :?
by ultek
Sat Feb 10, 2007 1:50 pm
Forum: Scripting Help
Topic: i can't understand "out of sequence" handling :)
Replies: 6
Views: 6971

Bump..


Still have no idea with that error :cry:
by ultek
Wed Jan 24, 2007 8:14 am
Forum: Bug Reports (097)
Topic: very strange bug
Replies: 0
Views: 2553

very strange bug

Yesterday players on our free shard start crying that items dropped exactly in their left-down part of backpack (or other containers) got stuck ("you cannot pick up that") for about 5-10 minuts.

I have no idea why this happened. We haven't changed anything.... No idea what's wrong. :shock:
by ultek
Tue Jan 23, 2007 5:31 am
Forum: General Help (095)
Topic: out of sequence cursor...
Replies: 3
Views: 4744

I've tried to create packethook on 097 to kick player which used wrong macro :)

Seting prop on char when target packet goes from serwer, and check the prop when client packet goes to serwer.

But I've stucked on basics. Details here: http://forums.polserver.com/viewtopic.php?t=1275
by ultek
Sat Jan 20, 2007 9:36 am
Forum: Scripting Help
Topic: i can't understand "out of sequence" handling :)
Replies: 6
Views: 6971

ok. I wrote something like this: (packethook)

Packet 0x6C
{
Length 0x13
SendFunction anty:SendAntyMacro
}

and

use uo;
use os;

Program Install()
print("Anty Out-Of-Sync Target Activated");
return 1;
Endprogram


exported function SendAntyMacro(who, byref packet)

who := who;

syslog ...
by ultek
Sat Jan 20, 2007 5:59 am
Forum: Scripting Help
Topic: i can't understand "out of sequence" handling :)
Replies: 6
Views: 6971

can you give me example of using this packet?

I searched through packet list and found nothing.

As you say - it's possible to do in pol97 (and I have 097) but no idea how to "catch" that...
by ultek
Sun Jan 14, 2007 3:16 pm
Forum: Scripting Help
Topic: i can't understand "out of sequence" handling :)
Replies: 6
Views: 6971

you mean packet hook?
by ultek
Fri Jan 12, 2007 10:48 am
Forum: Scripting Help
Topic: i can't understand "out of sequence" handling :)
Replies: 6
Views: 6971

i can't understand "out of sequence" handling :)

Well i have polerr.log in /pol/ and many entries:

Code: Select all

acc/char used out of sequnce cursor.
My idea is to wrote a script kicking players every time the "out of sequence" thing happen.

Don't have idea how to handle this. Any help would be appreciated.
by ultek
Sat Jan 06, 2007 6:24 am
Forum: Bug Reports (097)
Topic: House ladders errors
Replies: 6
Views: 6889

Installed UOML, patched to 5.0.7.0 then launched uoconvert (multis), (cfg of course copied to /config/)

Tested i.e. on small tower. There are 2 ladders (each one made from 2 parts). If we enter on lower part of each ladder, then we're unable to go down. Only up.

It look like "players are higher ...
by ultek
Sat Jan 06, 2007 5:40 am
Forum: Bug Reports (097)
Topic: House ladders errors
Replies: 6
Views: 6889

House ladders errors

On new core (from 4th Jan), players are unable to reach lower floor by using ladders (tested on official multis).

They stuck up at the lower part of the ladder.