Search found 33 matches
- Tue Jan 06, 2026 3:09 am
- Forum: Complete Worlds
- Topic: Zulu Hotel Paradiso [pol099]
- Replies: 7
- Views: 45675
Re: Zulu Hotel Paradiso [pol099]
Perfect timing :D
Just finished my 'lil container experiment, had to do some work in the files itself but i was able to build paradiso into a container if anyone want to run it and look around :)
https://gitlab.com/polserver-container/shard-paradiso
I've not played with Docker before but I ...
- Fri Dec 26, 2025 12:10 pm
- Forum: Complete Worlds
- Topic: Zulu Hotel Paradiso [pol099]
- Replies: 7
- Views: 45675
Re: Zulu Hotel Paradiso [pol099]
It's been 8 years but I've updated the link to the files in the original post since this thread has a lot of views.
I always miss UO and ZH
I always miss UO and ZH
- Sat Jun 03, 2017 12:30 pm
- Forum: Complete Worlds
- Topic: Zulu Hotel Paradiso [pol099]
- Replies: 7
- Views: 45675
Re: Zulu Hotel Paradiso [pol099]
And I saw in that release, there are some scripts missing in GMItems folder like:
crook_usescript
mace_usescript
kryss_usescript
heavyxbow_usescript
And there is missing 'quarrying' package:
Unable to find package 'quarrying'
Error reading script descriptor ':quarrying:quarrying'
If you have ...
- Sat Jun 03, 2017 2:38 am
- Forum: Complete Worlds
- Topic: Zulu Hotel Paradiso [pol099]
- Replies: 7
- Views: 45675
Zulu Hotel Paradiso [pol099]
Here's a link to all the Zulu Hotel Paradiso 099 files ( download - 40mb ) that me and Developer Toadstool worked on until late 2011.
I've included spawns and doors data so you can get going pretty much instantly.
I've tried to strip away as much as possible so it's a "vanilla" install.
I will ...
I've included spawns and doors data so you can get going pretty much instantly.
I've tried to strip away as much as possible so it's a "vanilla" install.
I will ...
- Fri Apr 28, 2017 10:01 pm
- Forum: Scripting Help
- Topic: Creating a New Skill
- Replies: 7
- Views: 6535
Re: Creating a New Skill
Another alternative to a custom skillwin.src is to look through existing skills and see if there is one which you are not uning or you don't want. Some people don't find begging a useful skill for example. Using UO Fiddler you can edit the sill list in the client and change a skill name. So if you ...
- Fri Apr 21, 2017 4:38 am
- Forum: Scripting Help
- Topic: Creating a New Skill
- Replies: 7
- Views: 6535
Re: Creating a New Skill
just do your personal skillwin.
do you have command dropSkill ? look it, if not, try to do gump with
function AP_ListAttributesByType( type:="" ) your type is "Skill"
so AP_ListAttributesByType( "Skill" )
var skills_list := AP_ListAttributesByType( "Skill" ),
foreach skill in ( skills_list )
If ...
- Thu Apr 20, 2017 12:42 pm
- Forum: Scripting Help
- Topic: Creating a New Skill
- Replies: 7
- Views: 6535
Re: Creating a New Skill
Thanks b0ris! I took your advice and kept searching!
Using Notepad++ "Find in Files" I continued searching all my POL directories for all instances of several different skill names and adding as many instances of Quarrying as I can!
I no longer receive those compile errors thankfully, but ...
Using Notepad++ "Find in Files" I continued searching all my POL directories for all instances of several different skill names and adding as many instances of Quarrying as I can!
I no longer receive those compile errors thankfully, but ...
- Wed Apr 19, 2017 12:52 pm
- Forum: Scripting Help
- Topic: Creating a New Skill
- Replies: 7
- Views: 6535
Creating a New Skill
Environment: POL099 - Zulu Hotel (old ZHParadiso scripts)
I am trying to create a new skill: Quarrying (attached zip)
I am receiving some errors whilst compiling.
To create Quarrying I copied the pre-existing Mining package. The compiling errors occur when I change some (but not all) calls to ...
I am trying to create a new skill: Quarrying (attached zip)
I am receiving some errors whilst compiling.
To create Quarrying I copied the pre-existing Mining package. The compiling errors occur when I change some (but not all) calls to ...
- Fri Oct 21, 2011 7:18 am
- Forum: General Discussion
- Topic: Open Source - yes/no?
- Replies: 6
- Views: 8345
Re: Open Source - yes/no?
Thanks for your input guys.
I'm going to go ahead and do it, whether anyone contributes I'll have to find out!
I'm going to go ahead and do it, whether anyone contributes I'll have to find out!
- Mon Oct 03, 2011 11:13 am
- Forum: General Discussion
- Topic: Open Source - yes/no?
- Replies: 6
- Views: 8345
Open Source - yes/no?
I run Zulu Hotel Factions but don't have much time to do any development work.
Is there a good reason NOT to go open source that you guys know?
I think it will generate quite a bit of additional development for my shard.
What are the +/- of going open source?
Thanks.
Is there a good reason NOT to go open source that you guys know?
I think it will generate quite a bit of additional development for my shard.
What are the +/- of going open source?
Thanks.
- Mon Dec 20, 2010 11:58 am
- Forum: Scripting Help
- Topic: Creating Guarded Areas
- Replies: 4
- Views: 4811
Re: Creating Guarded Areas
Thx for your reply Edwards :)
Just for posterity, this is how I managed to implement guards in pol093:
Edit all 3 and re-compile:
D:\ZH Factions\scripts\include\areas.inc
D:\ZH Factions\pkg\opt\areas\areas.cfg
D:\ZH Factions\config\guardedareas.cfg
(Only edit the first set of areas within scripts ...
Just for posterity, this is how I managed to implement guards in pol093:
Edit all 3 and re-compile:
D:\ZH Factions\scripts\include\areas.inc
D:\ZH Factions\pkg\opt\areas\areas.cfg
D:\ZH Factions\config\guardedareas.cfg
(Only edit the first set of areas within scripts ...
- Sat Oct 16, 2010 7:24 am
- Forum: Scripting Help
- Topic: Creating Guarded Areas
- Replies: 4
- Views: 4811
Re: Creating Guarded Areas
Doesn't seem to make sense that you can specify, in regions.cfg, whether you want an area to be guarded... but it makes no change in-game.
- Wed Oct 06, 2010 12:35 pm
- Forum: Scripting Help
- Topic: Creating Guarded Areas
- Replies: 4
- Views: 4811
Re: Creating Guarded Areas
Hmm :/ I had thought this was an easy one. I don't know why I can't get it to work.
Also if there's a way to create no damage zones too, that'd be very helpful. Thanks in advance.
Also if there's a way to create no damage zones too, that'd be very helpful. Thanks in advance.
- Mon Oct 04, 2010 12:21 pm
- Forum: Scripting Help
- Topic: Creating Guarded Areas
- Replies: 4
- Views: 4811
Creating Guarded Areas
POL093
I'm sure I figured this out long ago, but which file/s specify which areas have guarded protection? I want to enter my own custom area.
Thanks in advance.
I'm sure I figured this out long ago, but which file/s specify which areas have guarded protection? I want to enter my own custom area.
Thanks in advance.
- Sun Sep 19, 2010 11:46 am
- Forum: Scripting Help
- Topic: Website Account Creator - Fixed nvm
- Replies: 1
- Views: 3294
Re: Website Account Creator
LOL nevermind. 5 minutes after posting this topic I discovered the problem was my port forwarding settings 
- Sun Sep 19, 2010 10:46 am
- Forum: Scripting Help
- Topic: Website Account Creator - Fixed nvm
- Replies: 1
- Views: 3294
Website Account Creator - Fixed nvm
POL Version: 093
First of all, I'd like to say thankyou to this community. Without your help I wouldn't have got my shard to where it is today, and it's come a long way ( ZHFactions.com ).
I still require your help with setting up a website automatic account creator though.
1. Here's the ...
First of all, I'd like to say thankyou to this community. Without your help I wouldn't have got my shard to where it is today, and it's come a long way ( ZHFactions.com ).
I still require your help with setting up a website automatic account creator though.
1. Here's the ...
- Sat Sep 04, 2010 8:22 am
- Forum: Scripting Help
- Topic: Account Creator
- Replies: 3
- Views: 3759
Re: Account Creator
That's exactly what I'm looking for. It doesn't have to bend over backwards, just a working account creator copy/pasted from any software pack that works.xblade wrote:Pol 93 is REALLY outdated Unless you can script your self one or find it in a Freeware Script pack i Doubt it sorry bud![]()
Xblade
- Sat Sep 04, 2010 5:58 am
- Forum: Scripting Help
- Topic: Account Creator
- Replies: 3
- Views: 3759
Account Creator
POL093
I've searched around for an automatic account creator for POL093 but I can't find one. Does anyone have scripts which work? both website code and pol code?
Thanks.
I've searched around for an automatic account creator for POL093 but I can't find one. Does anyone have scripts which work? both website code and pol code?
Thanks.
- Sat Jul 24, 2010 6:45 am
- Forum: Scripting Help
- Topic: Townstone Gump (fixed now, ignore this topic)
- Replies: 0
- Views: 2610
Townstone Gump (fixed now, ignore this topic)
Nevermind, fixed the problem myself.
[s]POL093
I've been editing my already existing townstone gump scripts to include a 'faction' which controls that town. When the command .createstone is used by an Admin, it creates a townstone and prompts them to enter firstly the town name (e.g. "Minoc ...
[s]POL093
I've been editing my already existing townstone gump scripts to include a 'faction' which controls that town. When the command .createstone is used by an Admin, it creates a townstone and prompts them to enter firstly the town name (e.g. "Minoc ...
- Thu Apr 01, 2010 2:24 pm
- Forum: Scripting Help
- Topic: Skill Boost upon Mob Kill
- Replies: 8
- Views: 8016
Re: Skill Boost upon Mob Kill
Thanks again Xeon, I'm actually away this weekend, so will get back to you after Tuesday! Happy Easter 
- Wed Mar 31, 2010 10:34 am
- Forum: Scripting Help
- Topic: Skill Boost upon Mob Kill
- Replies: 8
- Views: 8016
Re: Skill Boost upon Mob Kill
Hi Xeon, thanks for replying!
I've since re-scripted my files and I am instead stuck at this error message when I compile (ecompile.txt):
ERROR MESSAGE
Compiling: ./pkg/opt/shilhook/shilcombat.src
Constant DELAY_TO_GET_COMBATSKILL has already been defined.
Error in const declaration
File: ./pkg ...
I've since re-scripted my files and I am instead stuck at this error message when I compile (ecompile.txt):
ERROR MESSAGE
Compiling: ./pkg/opt/shilhook/shilcombat.src
Constant DELAY_TO_GET_COMBATSKILL has already been defined.
Error in const declaration
File: ./pkg ...
- Wed Mar 31, 2010 12:29 am
- Forum: Scripting Help
- Topic: Skill Boost upon Mob Kill
- Replies: 8
- Views: 8016
Re: Skill Boost upon Mob Kill
Hmm, I had thought these forums were more active than this.
Perhaps people could help me identify exactly what the problem is when I get these errors on compiling:
http://img682.imageshack.us/img682/9052/compiling002.jpg
I've realised that death.src cannot point at another .src file, so I've ...
Perhaps people could help me identify exactly what the problem is when I get these errors on compiling:
http://img682.imageshack.us/img682/9052/compiling002.jpg
I've realised that death.src cannot point at another .src file, so I've ...
- Tue Mar 30, 2010 6:50 am
- Forum: Scripting Help
- Topic: Skill Boost upon Mob Kill
- Replies: 8
- Views: 8016
Re: Skill Boost upon Mob Kill
(pol093)
OK, I've given this project 3 full days of non-stop scripting, that must be around 30ish hours of work. I have the passion, but need the guidance, it'd be great if someone could point out where I'm going wrong with these scripts. I'd hate to give up.
The files I've scripted are completely ...
OK, I've given this project 3 full days of non-stop scripting, that must be around 30ish hours of work. I have the passion, but need the guidance, it'd be great if someone could point out where I'm going wrong with these scripts. I'd hate to give up.
The files I've scripted are completely ...
- Tue Mar 30, 2010 12:10 am
- Forum: Scripting Help
- Topic: Compiling Death.src
- Replies: 1
- Views: 2757
Compiling Death.src
(pol093)
Whenever I edit scripts/misc/death.src and re-compile the file it ceases to be able to locate the .em and .inc files it calls upon and demands that they be placed within the same directory as scripts/misc/death.src:
http://img210.imageshack.us/img210/1848/compiling001.jpg
Any reason why ...
Whenever I edit scripts/misc/death.src and re-compile the file it ceases to be able to locate the .em and .inc files it calls upon and demands that they be placed within the same directory as scripts/misc/death.src:
http://img210.imageshack.us/img210/1848/compiling001.jpg
Any reason why ...
- Mon Mar 29, 2010 11:25 am
- Forum: Contributed Scripts & Packages
- Topic: [Request] Zulu Hotel / Unreal UO Script
- Replies: 4
- Views: 9440
Re: [Request] Zulu Hotel / Unreal UO Script
I have attached the ZH versions I possess to this post, Trofimenczov (except for the recently scripted ZHChronicles scripts, since the previous scripter doesn't wish for me to share them). I tried to send them via Googlemail but it wouldn't allow me to send executable files.
Perhaps, to repay me ...
Perhaps, to repay me ...