POL093
I'm sure I figured this out long ago, but which file/s specify which areas have guarded protection? I want to enter my own custom area.
Thanks in advance.
Creating Guarded Areas
Re: Creating Guarded Areas
Hmm :/ I had thought this was an easy one. I don't know why I can't get it to work.
Also if there's a way to create no damage zones too, that'd be very helpful. Thanks in advance.
Also if there's a way to create no damage zones too, that'd be very helpful. Thanks in advance.
Re: Creating Guarded Areas
Doesn't seem to make sense that you can specify, in regions.cfg, whether you want an area to be guarded... but it makes no change in-game.
Re: Creating Guarded Areas
Look for AreaSystem in custom script releases. There is a package that tells everything you need to know.
Re: Creating Guarded Areas
Thx for your reply Edwards 
Just for posterity, this is how I managed to implement guards in pol093:
Edit all 3 and re-compile:
D:\ZH Factions\scripts\include\areas.inc
D:\ZH Factions\pkg\opt\areas\areas.cfg
D:\ZH Factions\config\guardedareas.cfg
(Only edit the first set of areas within scripts\include\areas.inc)
Overwrite a static town or area with the player town, then specify in-game using .guardedareas.
Just for posterity, this is how I managed to implement guards in pol093:
Edit all 3 and re-compile:
D:\ZH Factions\scripts\include\areas.inc
D:\ZH Factions\pkg\opt\areas\areas.cfg
D:\ZH Factions\config\guardedareas.cfg
(Only edit the first set of areas within scripts\include\areas.inc)
Overwrite a static town or area with the player town, then specify in-game using .guardedareas.