Thanks for the repsonse to this thread DeiviD. You do bring up a good point and I will address my cooresponding answer below:
The primary reason that I am looking to engage someone (or a small team of individuals) in the creation of a new shard is mainly due to time constraints. I believe I could ...
Search found 22 matches
- Fri Oct 20, 2006 9:02 am
- Forum: General Discussion
- Topic: Question about hiring someone to craft a unique shard...
- Replies: 11
- Views: 13448
- Tue Oct 17, 2006 6:21 pm
- Forum: Rants
- Topic: survey on what people think is the most "valuable"
- Replies: 0
- Views: 26735
survey on what people think is the most "valuable"
I was curious, as I presume there are a number of highly talented IT professionals making good use of the forums, what people feel is the best IT certification for the following general categories:
1. Salary improvement - short term (immediate to 6 mo.)
2. Salary improvement - long term ...
1. Salary improvement - short term (immediate to 6 mo.)
2. Salary improvement - long term ...
- Tue Oct 17, 2006 5:49 pm
- Forum: General Discussion
- Topic: Question about hiring someone to craft a unique shard...
- Replies: 11
- Views: 13448
response to Yukiko...
Wow...I just posted a response and missed you by a minute or so :). That is another great idea that you have provided (I have played D&D for a number of years starting back in the mid-80s and so am fairly versed in the works of that genre). If anyone was interested in providing testing support, I ...
- Tue Oct 17, 2006 5:43 pm
- Forum: General Discussion
- Topic: Question about hiring someone to craft a unique shard...
- Replies: 11
- Views: 13448
response to MaudDib
Thank you MaudDib for your valuable input. The idea that you have put forth is excellent and I can see where the value of having two individuals who would be able to work in tandem together could provide some high quality work. If there were some enterprising individuals who wanted to work in this ...
- Tue Oct 17, 2006 4:16 am
- Forum: General Discussion
- Topic: Question about hiring someone to craft a unique shard...
- Replies: 11
- Views: 13448
response to Tekproxy...
Here is a response that may help to answer your questions accordingly:
Thank you for your response to this post. I will endeavor to answer your questions to the best of my ability to ensure that my answers are as clear as possible:
I. The scope of work will consist of the following metrics:
a ...
Thank you for your response to this post. I will endeavor to answer your questions to the best of my ability to ensure that my answers are as clear as possible:
I. The scope of work will consist of the following metrics:
a ...
- Thu Oct 12, 2006 6:23 am
- Forum: General Discussion
- Topic: Question about hiring someone to craft a unique shard...
- Replies: 11
- Views: 13448
reply to Firedancer...
That is a good question and it warrants an answer:
The primary reason that I would like to hire someone is because I do not have the time to devote to such a massive project. Therefore, for someone to even consider building a shard based on the information I have requested in the email above, they ...
The primary reason that I would like to hire someone is because I do not have the time to devote to such a massive project. Therefore, for someone to even consider building a shard based on the information I have requested in the email above, they ...
- Sat Oct 07, 2006 8:56 am
- Forum: General Discussion
- Topic: Question about hiring someone to craft a unique shard...
- Replies: 11
- Views: 13448
Question about hiring someone to craft a unique shard...
I have been toying with the idea of having someone, who is much more adept at creating a shard and has the time to do so, (my time is stretched to the max these days between school, work and family) create a unique shard for me based on some specific requirements. Essentially I would like to hire ...
- Tue Oct 03, 2006 6:19 pm
- Forum: General Help (096)
- Topic: Server Shutdown: load_vitals_cfg: load_packed_cfgs error???
- Replies: 5
- Views: 6062
Server Shutdown: load_vitals_cfg: load_packed_cfgs error???
I am having some difficulty converting from pol095 to pol096 - listed below is the error I get when trying to run the pol.exe:
Loading package in pkg/systems/spawnpoint/
Loading package in pkg/systems/spawnregion/
Loading package in pkg/systems/stafflist/
Loading package in pkg/systems/timer ...
Loading package in pkg/systems/spawnpoint/
Loading package in pkg/systems/spawnregion/
Loading package in pkg/systems/stafflist/
Loading package in pkg/systems/timer ...
- Sun Mar 05, 2006 10:03 am
- Forum: General Help (095)
- Topic: Question on Samurai Empire / Age of Shadows, etc.
- Replies: 5
- Views: 6138
reply to CWO...
Wow that sounds like a ton of work! Yeah I will take your advice then and continue on with pol095 for the time being. Do you happen to know by chance if anyone has provided the scripts/packages for either of those two worlds that I could incorporate into the maps that I already have in place ...
- Sat Mar 04, 2006 8:24 pm
- Forum: General Help (095)
- Topic: Question on Samurai Empire / Age of Shadows, etc.
- Replies: 5
- Views: 6138
question on Pol 096..
Ok...that makes sense that pol095 supports only one map at a time. Where can a person get a hold of the pol096 release or when will it be released to the public? Any additional information would be appreciated.
Thanks!
mijimoe
Thanks!
mijimoe
- Sat Mar 04, 2006 6:20 pm
- Forum: General Help (095)
- Topic: Question on Samurai Empire / Age of Shadows, etc.
- Replies: 5
- Views: 6138
Question on Samurai Empire / Age of Shadows, etc.
I just installed the Samurai Empire software and am using this for the shard which I have setup. As I am new to this still, I am having some difficulty in getting to any "new" lands other than what is in the original UO release and the T2A lands (i.e. I have Felucia/Trammel and Ilshenar only). Are ...
- Wed Mar 01, 2006 5:09 pm
- Forum: General Help (095)
- Topic: Question on spellcasting NPC's....
- Replies: 2
- Views: 3383
Question on spellcasting NPC's....
I am trying to make the spellcasting NPC's that are on the shard I manage a bit more "intelligent" and have been trying to locate a way to get certain "mages" to cast only particular spells and nothing more. For instance, in the example listed below I want the npc template called "chaoswizard" to ...
- Fri Feb 24, 2006 7:07 am
- Forum: General Help (095)
- Topic: question on rebuilding all vendors at once...
- Replies: 4
- Views: 4829
one question more for clarification....
Ok I think I understand what you are saying. Here is an example listed below so that I can get a clear idea as to how to run this command:
I altered the costs for potions in the game. The potion costs are in the following location on the server running the shard:
c:\pol\pkg\skills\alchemy\itemdesc ...
I altered the costs for potions in the game. The potion costs are in the following location on the server running the shard:
c:\pol\pkg\skills\alchemy\itemdesc ...
- Thu Feb 23, 2006 5:20 pm
- Forum: General Help (095)
- Topic: question on rebuilding all vendors at once...
- Replies: 4
- Views: 4829
question on rebuilding all vendors at once...
I know that the nodewipe command will delete all the vendors but is there a way to delete the ones standing and then recreate them all without having to go to each node and recreate them? The reason I ask is that I adjusted the costs of some items in game and when I restarted all the npc's ...
- Tue Feb 21, 2006 11:38 pm
- Forum: General Help (095)
- Topic: how to make different items poisonable...
- Replies: 4
- Views: 4781
thank you!
Ah I didn't even see that I was missing that "include" for some reason. Thank you very much for your help. It works great now!
Mijimoe
Mijimoe
- Tue Feb 21, 2006 11:06 pm
- Forum: General Help (095)
- Topic: question on Castle placement and Age of Shadows....
- Replies: 1
- Views: 2549
question on Castle placement and Age of Shadows....
I know this was something that had come up on the original forums but it is something that I was never able to correct. On the server I have endeavored to place castles for players to no effect. I have even gone so far as to go to the "Green" location where there are absolutely no land mass objects ...
- Tue Feb 21, 2006 5:22 pm
- Forum: General Help (095)
- Topic: how to make different items poisonable...
- Replies: 4
- Views: 4781
error that I receive when compiling....
Listed below is the exact error that I get when I endeavor to compile the poisonskill.src:
Compiling: d:\pol2\pkg\skills\poisoning\poisonSkill.src
Token '(' cannot follow token 'GetEffectiveSkill'
Function GetEffectiveSkill() is not defined.
Error getting arguments for function CInt
File: d:\pol2 ...
Compiling: d:\pol2\pkg\skills\poisoning\poisonSkill.src
Token '(' cannot follow token 'GetEffectiveSkill'
Function GetEffectiveSkill() is not defined.
Error getting arguments for function CInt
File: d:\pol2 ...
- Mon Feb 20, 2006 1:06 pm
- Forum: General Help (095)
- Topic: question on creating magical weapons...
- Replies: 0
- Views: 3006
question on creating magical weapons...
I have a question regarding how to create magical weapons. In particular, I would like to be able to allow for pc's to be able to create magical arrows (i.e. such as explosion arrows, etc.) using something akin to the tinkering skill and/or bowcraft. If anyone could provide some insight as to how to ...
- Sun Feb 19, 2006 8:52 pm
- Forum: General Help (095)
- Topic: question regarding npc speech...
- Replies: 2
- Views: 4504
question regarding npc speech...
In order for the Pol clients to be able to use the vendors in-game we were required to have them delete the speech.mul file on their pc's. Well one of the things we would like to have working, if possible, is to "speak" with the pc's using the speechgroup.cfg file. I have not been able to get this ...
- Sat Feb 18, 2006 12:31 pm
- Forum: General Help (095)
- Topic: having problems with corpses providing items when cut...
- Replies: 2
- Views: 2971
- Fri Feb 17, 2006 7:45 pm
- Forum: General Help (095)
- Topic: having problems with corpses providing items when cut...
- Replies: 2
- Views: 2971
having problems with corpses providing items when cut...
Recently I noticed that when an animals corpse is cut (with a knife for instance) the blood will appear but on the body but there will be no items to retrieve. I have looked at the corpse.cfg file and it seems to be in order but again nothing seems to work. Are there any other places in the code ...
- Fri Feb 17, 2006 7:38 pm
- Forum: General Help (095)
- Topic: how to make different items poisonable...
- Replies: 4
- Views: 4781
how to make different items poisonable...
I am endeavoring to allow other items to be able to be poisoned such as arrows, food, etc. Below is the script that I presently have but I cannot compile this (I am not a developer by nature and therefore have to muddle through what some of the errors that come up mean). Any assistance or guidance ...