What has decided Teleporters element?

Here you can post threads requesting help on the official POL Ultima Online Emulator Core 095. Note: Core 095 is no longer officially supported.
Post Reply
tizu

What has decided Teleporters element?

Post by tizu »

I deletes teleporters.inc file,but that move Normally.
And,I deletes teleporters.cfg,but that move Normally.

What What?? for POL.exe???
Firedancer
Grandmaster Poster
Posts: 104
Joined: Fri Feb 03, 2006 6:32 am

Re: What has decided Teleporters element?

Post by Firedancer »

tizu wrote:I deletes teleporters.inc file,but that move Normally.
And,I deletes teleporters.cfg,but that move Normally.

What What?? for POL.exe???

huh? interesting....what exactly are you trying to do?

...deleting inc files won't do anything... except maybe preventing you from re-compiling.

...deleting cfg files usually has an effect... mostly likely will result in certain scripts running into errors - and things no longer working as they should...

I got no idea what you're up to.
tizu

i want new teleproter at world.

Post by tizu »

I added new element at teleporters.inc.
-----------
var teleporters := {
//add on new place
{xxx, yyy, zzz, aaa, bbb, c},
};
------------
but not move new teleporter

By way of experiment
I delete 2 files(teleporters.inc,teleporters.cfg) from pol,
and run pol.

moonglow tereporter move Normally.
what?
Post Reply