Adding new Gumps to Verdata?

Here you can post threads requesting help on the official POL Ultima Online Emulator Core 095. Note: Core 095 is no longer officially supported.
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Damien
Adept Poster
Posts: 82
Joined: Sat Apr 15, 2006 11:50 am

Adding new Gumps to Verdata?

Post by Damien »

Hello!

Can someone explain how to add new gumps into (verdata?) ?
Or maybe create a guide about it :mrgreen:

Thanks.
Yukiko
Distro Developer
Posts: 2826
Joined: Thu Feb 02, 2006 1:41 pm

Post by Yukiko »

Might want to consider adding the gumps directly to the gumpart files directly as UO is no longer using a verdata file.

Maud had a guide on his site once that was a big help for me in doing this.
Firedancer
Grandmaster Poster
Posts: 104
Joined: Fri Feb 03, 2006 6:32 am

Post by Firedancer »

search for "tdv-mulpatcher" - that tool is fairly self explaining.

If you can't find it, feel free to contact me on icq (51747447) if you happen to see me on (which sadly is a bit rare), then I can get you temporary access so you can d/l it from my homepage.
Yukiko
Distro Developer
Posts: 2826
Joined: Thu Feb 02, 2006 1:41 pm

Post by Yukiko »

FD has anyone done any more work on mulpatcher? The version I have is a bit touchy in certain places where you enter numbers. In some places I have to not type '0x' (for hex) or it crashes. The 0x appears in the box but I have to highlight only the text on the right side of the 0x then overtype that.

This is also as a warning to anyone using mulpatcher; Save regularly and save often! Because the above situation I mention causes an error box to appear with messages in German. I assume they say something like "Oh you gone and done it now! You've crashed the bloody program!!" The end result being the program has to be closed and your changes are lost. I found this out after making oh some 15 gump art changes and the same amount of art tile changes when I was adding new clothes and stuff to our files.
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