how to set up a boat.
Posted: Mon Jun 18, 2018 12:35 pm
Hello everybody!
I'm using the translator to write this, sorry.
looking at various configurations of several different servers I noticed that each of them has a different way of declaring the boats.
this topoco is to clarify the forceful way to declare a boat in the most recent version, POL100.
I am going to put here the forms that I have already seen to declare ships.
only one face is declared.
2-)
only one face is declared.
the person unites all 4 types of objects.
3-)
only one face is declared.
the person unites the next 3 types of objects.
4-)
independently declare each face of the boat.
So my doubt remains, what is the correct way to do it?
I'm using the translator to write this, sorry.
looking at various configurations of several different servers I noticed that each of them has a different way of declaring the boats.
this topoco is to clarify the forceful way to declare a boat in the most recent version, POL100.
I am going to put here the forms that I have already seen to declare ships.
Code: Select all
1-)
Boat 0x20000
{
Name boat_1_north
MultiId 0x0
}
2-)
Code: Select all
Boat 0x20000
{
Name boat_1_north
MultiId 0x0
OldObjtype 0x4000
OldObjtype 0x4001
OldObjtype 0x4002
OldObjtype 0x4003
}
the person unites all 4 types of objects.
3-)
Code: Select all
Boat 0x20000
{
Name boat_1_north
MultiId 0x0
OldObjtype 0x4001
OldObjtype 0x4002
OldObjtype 0x4003
}
the person unites the next 3 types of objects.
4-)
Code: Select all
Boat 0x20000
{
Name boat_1_north
MultiId 0x0
}
Boat 0x20001
{
Name boat_1_east
MultiId 0x1
}
Boat 0x20002
{
Name boat_1_south
MultiId 0x2
}
Boat 0x20003
{
Name boat_1_west
MultiId 0x3
}
So my doubt remains, what is the correct way to do it?