Stackable items "feature"
Posted: Sat Feb 11, 2006 10:52 am
From: grouped-core-changes095.txt
Changed: renaming a stackable item a specific name will now prepend the amount to the single-click description.
i.e. rename 2 items 'sucky item', then stack will produce a desc of '2 sucky items'.
Is there any way to turn this off?
I've been using POL94 for over 3 years. Recently, I have decided to switch to POL95 and found it impossible because of the above-mentioned change.
A simple example of how it works:
There is a stack of 10 apples. A player eats one apple. The script uses SubtractAmount(apples, 1) function. Now, there are 9 apples. The new core feature renames "10 apples" to "9 10 appless". Now, the player eats another apple... and the stack is renamed to "8 9 10 applesss". After eating 5 apples, the player has a stack of 5 apples named "5 6 7 8 9 10 applessssss".
It happens with all stackable items and is really annoying.
As far as I'm concerned, this is a bug, not a feature.
Do you possibly know of any solution to this problem?
Regards
Nuuf
Changed: renaming a stackable item a specific name will now prepend the amount to the single-click description.
i.e. rename 2 items 'sucky item', then stack will produce a desc of '2 sucky items'.
Is there any way to turn this off?
I've been using POL94 for over 3 years. Recently, I have decided to switch to POL95 and found it impossible because of the above-mentioned change.
A simple example of how it works:
There is a stack of 10 apples. A player eats one apple. The script uses SubtractAmount(apples, 1) function. Now, there are 9 apples. The new core feature renames "10 apples" to "9 10 appless". Now, the player eats another apple... and the stack is renamed to "8 9 10 applesss". After eating 5 apples, the player has a stack of 5 apples named "5 6 7 8 9 10 applessssss".
It happens with all stackable items and is really annoying.
As far as I'm concerned, this is a bug, not a feature.
Do you possibly know of any solution to this problem?
Regards
Nuuf