ProjectileAnim & Color
Posted: Sun Jan 08, 2017 5:19 pm
Hello 2 everyone!
Some months ago I have add new property at my weapons.
ProjectileAnimColor 1151 - for example;
At Combat system:
var projectile_anim_color := attacker_weapon_itemdesc.ProjectileAnimColor;
if( projectile_anim_color )
PlayMovingEffectEx( attacker, defender, attacker_weapon_itemdesc.ProjectileAnim, 10, 0, projectile_anim_color );
endif
But I forgot that this is pol class variable:
http://docs.polserver.com/pol099/config ... emdesc.cfg
And now I have some "BUG" in animation: There are 2 arrows, with default color & color that I've set up.
Can someone tell me, how to make it clear and fix it.
With best regards!
Some months ago I have add new property at my weapons.
ProjectileAnimColor 1151 - for example;
At Combat system:
var projectile_anim_color := attacker_weapon_itemdesc.ProjectileAnimColor;
if( projectile_anim_color )
PlayMovingEffectEx( attacker, defender, attacker_weapon_itemdesc.ProjectileAnim, 10, 0, projectile_anim_color );
endif
But I forgot that this is pol class variable:
http://docs.polserver.com/pol099/config ... emdesc.cfg
And now I have some "BUG" in animation: There are 2 arrows, with default color & color that I've set up.
Can someone tell me, how to make it clear and fix it.
With best regards!