Map Files
Posted: Sat Dec 03, 2016 12:40 pm
I apologize if this has been asked, but I wasn't able to find much information after searching online and on the forums.(Although, perhaps my searching was not properly worded). I'm trying to find out which file/what file information builds the map the players see. For instance, I noticed in UOFiddler that the map has information on the map - the land tile that goes in that position. I'm looking to be able to recreate the uot2a word tile for tile programmatically to import it into another mapping program.
What I've done so far using fiddler is export (thank you for the click interface, group export would be awesome in the future), rotated them (this mapping program is not a rotated grid), and ran them through a python program I wrote to remove the black around the edges and replace it with a transparency. I still have to run them through and resize the image so that there isn't a white space when I place it on the mapping programs board.
Thanks for reading and I appreciate any directions you can point me.
What I've done so far using fiddler is export (thank you for the click interface, group export would be awesome in the future), rotated them (this mapping program is not a rotated grid), and ran them through a python program I wrote to remove the black around the edges and replace it with a transparency. I still have to run them through and resize the image so that there isn't a white space when I place it on the mapping programs board.
Thanks for reading and I appreciate any directions you can point me.