Creating New Skills In Client And POL 095+096
Posted: Fri Jun 30, 2006 1:17 pm
Creating New Skills.mul/idx With Skill Creator
First you will need to download the Skill Creator program. You can download it at the bottom of this post.
Be sure you backup your skills.idx and skills.mul files. I'd suggest copying them out of your UO folder, into the root drive of your C:. Just to keep them safe.
Next you will want to edit the Skills.XML file that comes with Skill Creator. This is where you will set up all your custom skill names and if they have buttons on the skill window! Remember, the order of the Skills in the XML file, is the same order for you server and scripts. The first entry is skill id 0, second is skill id 1, etc.
Below is an example entry from the Skills.XML file:
Now, the part with <!-- you can ignore, it's the next line you want to edit. The name in parenthesis (""), after the skill name entry, is the name that will be displayed in the Skill Window in the client, and reported during the client's Skill Gain/Loss messages. Next, you will see the word useable. That is where you will set for the skill to get a little blue button or not, on the Skill Window next to it. The blue button is for skills you can use without items. Such as Hiding, Anatomy, etc.
Finally, you will want to save the XML file to keep your changes. Then you can run the exe file to create your new skills.idx and skills.mul files for the client! Copy them over to your UO Directory, and you are ready to go, sort of.
We will discuss adding our new skills to our server in the next area.
First you will need to download the Skill Creator program. You can download it at the bottom of this post.
Be sure you backup your skills.idx and skills.mul files. I'd suggest copying them out of your UO folder, into the root drive of your C:. Just to keep them safe.
Next you will want to edit the Skills.XML file that comes with Skill Creator. This is where you will set up all your custom skill names and if they have buttons on the skill window! Remember, the order of the Skills in the XML file, is the same order for you server and scripts. The first entry is skill id 0, second is skill id 1, etc.
Below is an example entry from the Skills.XML file:
Code: Select all
<!-- Alchemy -->
<skill name="Alchemy" useable="0" />
Finally, you will want to save the XML file to keep your changes. Then you can run the exe file to create your new skills.idx and skills.mul files for the client! Copy them over to your UO Directory, and you are ready to go, sort of.
We will discuss adding our new skills to our server in the next area.