I've had problems with freezing POL for months and i can not find a solution.
When occurs, all players are disconnected and if i try to re-connect, it stop in "Verifying account..." and i can't join the game.
The wierd situation is when the problem occurs, because it is not saving the datalog in the "pol.log" file. So, i don't know where is the problem, if it's a POL Core Bug or a Script Bug.
The last logging line sometimes is this:
Code: Select all
[06/22 00:10:59] Assertion Failed: contents_.empty(), containr.cpp, line 73
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[04/10 02:52:29] Assertion Failed: itr != zone.items.end(), uworld.cpp, line 57
In the console is just appearing a loop with these data:
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6032 - SocketClientThread
6044 - SocketClientThread
6056 - SocketClientThread
6060 - SocketClientThread
6064 - SocketClientThread
6068 - SocketClientThread
6080 - SocketClientThread
6088 - SocketClientThread
6100 - SocketClientThread
6104 - SocketClientThread
6108 - SocketClientThread
6112 - SocketClientThread
6116 - SocketClientThread
6120 - SocketClientThread
6128 - SocketClientThread
6132 - SocketClientThread
6136 - SocketClientThread
Child threads (child_threads): 613
Registered threads (ThreadMap): 614
I try to close the POL with saving the world (Ctrl+C), but it does not allow and back to the loop of thread.
I'm using the: POL099-2013-09-03 Break Everything Even Rudder (VS.NET 2012 - 64bit) compiled on Jan 20 2014 23:35:16 running.
Can anyone help?