multithread escript and "world"

Bug reports and feature requests. New features can only be added to the current development version. Bug-fixes may be back-ported.

Current release: 099 / Current development: 100
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atreiu
Grandmaster Poster
Posts: 151
Joined: Mon May 24, 2010 1:08 pm

multithread escript and "world"

Post by atreiu »

I've read this answer on forum:

"About multithread:
POL Core is using thread model for work with clients. So each connected user works in different thread, that can run on other CPU's. But problem - all escript VM, and "world" is working in one thread. So if you have 20 000 NPC all of them will work on one CPU. And there is no any fast way to fix it"

I think that multithread escript and "world" will move POL on better functional level and i hope that this is possible.

Why i request it

some days ago i've spent negotiations with Pearl Abyss company regard publish Black Desert Online in Russia. They show some features and the Castle Sieges. you can see it in last seconds http://www.youtube.com/watch?v=TNtB5DoJ6OI and there epic battle huge amount PCs and NPCs so it looks amazing.
POL is my hobby and i've made some AI including self-learning and i know how CPU is important for big amount of battle NPCs. In POL i can't do something similar, huge and epic with huge amount of NPCs that is why i request this.
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atreiu
Grandmaster Poster
Posts: 151
Joined: Mon May 24, 2010 1:08 pm

Re: multithread escript and "world"

Post by atreiu »

question to all devs who is responsable for issue of my request - how much cost to develop this requested feature? in $ please.
i would think to buy this, for all of course not for me solely.
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