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Gargoyle Race Answer

Posted: Wed Oct 16, 2013 5:40 am
by tomtommy
Hello again! :D

I need a little hint about the Gargoyle Race. I tested it a lot in these years and I wanted know if could be possible show the basic wearable armor/weapons/clothes animations of AOS/ML equipped on anim 666-667. Tried also equipconv but nothing.
I think the only solution is to move the Gargoyle animations in another slot and use then "666 HUMAN 0" in mobtypes, but the way to work with .uop files is so hard, at least for me at the moment.

Maybe if there was another solution it could be great and much appreciated ;)

Thanks in advance!

Re: Gargoyle Race Answer

Posted: Fri Oct 18, 2013 10:08 pm
by Yukiko
If I understand you correctly you want to have the wearable animations normal equippable items show up correctly for gargoyles in the game window. The wearable animations are defined in body.def for wearables but I don't know if that works only for human form or for all the races.

Re: Gargoyle Race Answer

Posted: Sat Oct 19, 2013 6:28 am
by tomtommy
body.def don't work like equipconv.def don't work. It's all client side blocked damn EA and damn Mythic !!
i don't know what i can do :(