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POL Core SVN

Posted: Thu Aug 29, 2013 8:14 am
by Austin

Re: POL Core SVN

Posted: Thu Aug 29, 2013 11:29 am
by RusseL
second link is Distro, not Core :P

Re: POL Core SVN

Posted: Thu Aug 29, 2013 3:32 pm
by Austin
Thanks.
Someone was asking where the link to the Core SVN was and I figured I would update the links on the distro forum too.

Re: POL Core SVN

Posted: Fri Aug 30, 2013 7:40 pm
by Yukiko
Thanks Austin. Long time no see. I'm glad to see you're back!

No, really I am! :)

Re: POL Core SVN

Posted: Sat Aug 31, 2013 10:38 am
by Austin
I'm always around... its just that aroundness means I am idle in IRC.

Re: POL Core SVN

Posted: Wed Oct 09, 2013 11:42 am
by xeon
I see many commits by Turley lately.
I just wanted to ask if it is safe to build and use in production the latest SVN, or these mod are big and needing testing.

Re: POL Core SVN

Posted: Wed Oct 09, 2013 11:52 am
by Turley
we have just rewrote the save strategy which results in way faster worldsaves. on my testbase from 21s to 7. I'm relative sure that we have fixed all bugs. but the more guys test the better, since its a critical part.

So it would be cool if you could try the new core and save the world several times and check the result. If this was successful I see no problem in using it in production.

Re: POL Core SVN

Posted: Fri Oct 11, 2013 8:16 am
by xeon
Turley, thank you for the save test hint. I actually tested it and I think is bugged. All items lose the hp and quality properties. I can provide you data file from before and after the first save with the latest build.

PS the items are not at their default values for hp and quality (I have read the comment to commit number 697)

PPS hold on, I double checked my items, the ones I checked which lose the HP and Quality prop are actually still at their default values ... continuing to verify...