Graphics of items in stack

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Zik
Novice Poster
Posts: 41
Joined: Sun Feb 07, 2010 9:39 am

Graphics of items in stack

Post by Zik »

It seems that graphics item 0xeed(gold coin) is the only one to change its graphic accordingly to the amount of items in stack. Graphic number itself is the same all the time.
At first i thought this behavior have some relation with flags in tiledata, but unfortunately i spent whole day on testing and didn't work it out.

So i'm in search for any hints, or help with this. We have a lot of graphics of items in piles, stacks: logs, ingots, shafts, arrows etc. It would be great to make it work.

I presume that such behavior of coins is hardcoded, but please tell me i'm wrong!

Thanks in advance for any help!
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Austin
Former Developer
Posts: 621
Joined: Wed Jan 25, 2006 2:30 am

Re: Graphics of items in stack

Post by Austin »

The coins are indeed hard-coded into the client.
Zik
Novice Poster
Posts: 41
Joined: Sun Feb 07, 2010 9:39 am

Re: Graphics of items in stack

Post by Zik »

Image
Tomi
POL Developer
Posts: 478
Joined: Tue Feb 21, 2006 5:08 pm

Re: Graphics of items in stack

Post by Tomi »

All the stacking where the graphic changes are hardcoded in the client.
We tried along time ago with Turley fix it serverside with the drop item packet but it didnt work.
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