grave bug with item.hp
Posted: Sun Apr 14, 2013 2:24 pm
Test script:
Output x3:
Before: ItemHP=20
After: ItemHP=10
----------------
Before: ItemHP=10
After: ItemHP=0
----------------
Before: ItemHP=0
After: ItemHP=65526
so, you can get a platemail with 17k ar (1 layer):cheesy:

Code: Select all
var item := Target(user);
SendSysMessage(user, "Before: ItemHP="+item.hp);
item.hp := item.hp - 10;
SendSysMessage(user, "After: ItemHP="+item.hp);
return 0;Output x3:
Before: ItemHP=20
After: ItemHP=10
----------------
Before: ItemHP=10
After: ItemHP=0
----------------
Before: ItemHP=0
After: ItemHP=65526
so, you can get a platemail with 17k ar (1 layer):cheesy: