Greetings! I have a few questions...
Posted: Mon Sep 24, 2012 9:21 am
...if anyone would care to indulge me.
I am long time fan of Ultima and Ultima Online. I played UO back in 1997-98, and have returned on occasion to both it and various free shards over the years. I am recently retired, and recently got it into my head to possibly create a shard of my own, mostly as a bit of a hobby, but also to realize a very specific vision I have for a shard, and possibly attract a few like-minded individuals. Sort of a homage to the old single player games.
First off, I have no programming or scripting experience beyond a bit of Basic in my youth. I have been looking at RunUo as well, and am trying to compare the two, to see which is the better choice. I am also trying to gauge whether I am perhaps biting off too much, and would be better served finding another project to occupy my time. I do not mind a challenge, but there is a point at which I will have to draw the line. I have quite a few ideas, and have started a design doc on a wiki as a first step.
My intention is to create an enforced (but not hardcore) RP shard, PvE, possibly with PvP, with a lore very much based on the single player series, specifically 3-5. After having played briefly on a quite few private shards, I have found a lot of things I do not care for (neons, fast skills gains, easy starting gold, exotic mounts, elves, gargoyles, the entire Samurai expansion, etc.). I very much like the old world, more realistic aesthetic of Pre-T2A, UO:R, as well as the slower skill gains, no help/new player system, no quests, and just a generally more difficult environment. I want that old feeling of accomplishment. I recently tried the shard In Por Ylem, which brought back that old nostalgia and thrill.
I want to limit the map to only the original area of Britannia, but with a few custom islands and other features included based on the single player games. I also want to limit the world to only either the Trammel or Felucca facet (depending on whether I decide to make the PvP consensual or not). As a player of the original game, I hate what Trammel did the the game, but think it might work for what I have in mind.
Finally, I want to do something with the virtues, as well as the original professions (including adding something for Paladins and Druids), and discouraging the ubiquitous tank/mage combo, but without implementing a class system. I realize that there is a Chivalry system, as well as Spellweaving, which might work for Druids (and there is a Druid magic script for RunUo), though I worry about balancing issues with mixing newer elements with an earlier version of the game.
Anyway, my question is, how difficult would this be using POL? From my understanding of RunUo, it is quite a feat attempting to create a Pre-T2A, or even UO:R environment. It would be nice to at least have that general era as a base starting point (perhaps there is open source code available from a shard) from which to develop the the other features.
Thanks in advance. Sorry for the newbie-ness of my post, but the more I research this, the more confused I seem to become. It is rather overwhelming.
I am long time fan of Ultima and Ultima Online. I played UO back in 1997-98, and have returned on occasion to both it and various free shards over the years. I am recently retired, and recently got it into my head to possibly create a shard of my own, mostly as a bit of a hobby, but also to realize a very specific vision I have for a shard, and possibly attract a few like-minded individuals. Sort of a homage to the old single player games.
First off, I have no programming or scripting experience beyond a bit of Basic in my youth. I have been looking at RunUo as well, and am trying to compare the two, to see which is the better choice. I am also trying to gauge whether I am perhaps biting off too much, and would be better served finding another project to occupy my time. I do not mind a challenge, but there is a point at which I will have to draw the line. I have quite a few ideas, and have started a design doc on a wiki as a first step.
My intention is to create an enforced (but not hardcore) RP shard, PvE, possibly with PvP, with a lore very much based on the single player series, specifically 3-5. After having played briefly on a quite few private shards, I have found a lot of things I do not care for (neons, fast skills gains, easy starting gold, exotic mounts, elves, gargoyles, the entire Samurai expansion, etc.). I very much like the old world, more realistic aesthetic of Pre-T2A, UO:R, as well as the slower skill gains, no help/new player system, no quests, and just a generally more difficult environment. I want that old feeling of accomplishment. I recently tried the shard In Por Ylem, which brought back that old nostalgia and thrill.
I want to limit the map to only the original area of Britannia, but with a few custom islands and other features included based on the single player games. I also want to limit the world to only either the Trammel or Felucca facet (depending on whether I decide to make the PvP consensual or not). As a player of the original game, I hate what Trammel did the the game, but think it might work for what I have in mind.
Finally, I want to do something with the virtues, as well as the original professions (including adding something for Paladins and Druids), and discouraging the ubiquitous tank/mage combo, but without implementing a class system. I realize that there is a Chivalry system, as well as Spellweaving, which might work for Druids (and there is a Druid magic script for RunUo), though I worry about balancing issues with mixing newer elements with an earlier version of the game.
Anyway, my question is, how difficult would this be using POL? From my understanding of RunUo, it is quite a feat attempting to create a Pre-T2A, or even UO:R environment. It would be nice to at least have that general era as a base starting point (perhaps there is open source code available from a shard) from which to develop the the other features.
Thanks in advance. Sorry for the newbie-ness of my post, but the more I research this, the more confused I seem to become. It is rather overwhelming.