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Problem with lights
Posted: Sat Mar 31, 2012 4:19 am
by Duttones
Hi,
Recently i have update my pol core from 098 to 099. Unfortunately, the update comes with the follow problem:
Like you can see, the lights don't show itself like expected. Anyone knows how to fix it?
Edit: ah, curiosity, the lanterns and posts who are statics shows properly.
Re: Problem with lights
Posted: Sat Mar 31, 2012 5:49 am
by Agata
Which 099 are you using? The precompiled one from the web page? I think this was fixed in the svn already.
Re: Problem with lights
Posted: Sat Mar 31, 2012 6:34 am
by Duttones
i'm using only the core release from homepage.
what is "svn"?
Re: Problem with lights
Posted: Sat Mar 31, 2012 6:57 am
by RusseL
Duttones wrote:i'm using only the core release from homepage.
what is "svn"?
http://www.boonex.com/n/What_is_SVN_
look here
http://sourceforge.net/projects/polserver/?_test=b
Re: Problem with lights
Posted: Sat Mar 31, 2012 12:13 pm
by CWO
change the facing member of the lanterns (item.facing). To see all of the numbers available and what they do, use UOFiddler and look at the light tab.
Re: Problem with lights
Posted: Sat Mar 31, 2012 1:35 pm
by Duttones
CWO wrote:change the facing member of the lanterns (item.facing). To see all of the numbers available and what they do, use UOFiddler and look at the light tab.
i really think the problem are not there.
Re: Problem with lights
Posted: Sat Mar 31, 2012 2:20 pm
by Agata
CWO, The problem is in POL. I reported this same error months ago, sent the patch to someone... to Kevin, I think... and he committed the changes to svn. It has been fixed for months, but the binaries on the web page haven't been updated in years.
Re: Problem with lights
Posted: Sun Apr 01, 2012 4:18 am
by CWO
Well, that's how I fixed lights on my server. I just changed the facing member to the correct looking one and they worked fine after that.
Re: Problem with lights
Posted: Sun Apr 01, 2012 11:24 am
by Agata
On a bugged POL 099, changing the facing will change the item's graphic, not the lighting.
Re: Problem with lights
Posted: Tue Dec 18, 2012 6:56 am
by Tomi
There was 1 more big problem about the lights.
The core was never reading the correct values entered in tiledata, it used 0 as default and thats why the lights look like that.
Its now fixed in the latest SVN Revision
Re: Problem with lights
Posted: Fri Dec 27, 2013 11:45 am
by tomtommy
there's a way to resolve this light/facing problem without upgrade core to svn ?
because we can't upgrade (too much work) and the light problem is the only bug we have.