Page 1 of 1

staff cant walk through the walls

Posted: Wed Feb 16, 2011 4:24 pm
by RusseL
why in pol099 i can not walk through the non-static walls, doors, items etc. like in pol095 ?
i mean with "moveany" priv enabled and gm graphic

Re: staff cant walk through the walls

Posted: Thu Feb 17, 2011 4:29 am
by CWO
It works for me... Latest version on SVN.

Re: staff cant walk through the walls

Posted: Thu Feb 17, 2011 2:33 pm
by RusseL
problem isn't solved.
lastest core, revision 303

non-static wall, character in gm robe with "moveany" priv enabled,
can not walk through this wall like in pol095...

Re: staff cant walk through the walls

Posted: Fri Feb 18, 2011 6:25 am
by RusseL
i must find a solution:) something was changed since pol095, but i can't find it in changelog
you know this bug with upper-left corner? wenn you can jump through with resync or speedhack
since this bug was fixed - staff can't walk through the walls anymore

Re: staff cant walk through the walls

Posted: Fri Feb 18, 2011 2:22 pm
by Austin
Moveany should make it so the client can pick up and drop any non-static item.
I think you want the 'ignoredoors' priv.

If you just stop and don't move - that is client side.
If you hit something and keep bouncing back - that is the server-side rejecting the movement.

Re: staff cant walk through the walls

Posted: Fri Feb 18, 2011 6:46 pm
by RusseL
Austin wrote: If you hit something and keep bouncing back - that is the server-side rejecting the movement.
yes! that's it!
how can i control/hook this function?

maybe i can import this function from 095?

Re: staff cant walk through the walls

Posted: Sat Feb 19, 2011 10:32 am
by RusseL
UOLog:
19:30:34.62 Server -> Client: 0x21 (RejectMoveRequest), frequ: 21, len: 0x08
0000: 21 00 05 91 06 8F 06 00 ->!.......

how can i disable rejection for CMD > 1

i need a little example of script please...

Code: Select all

exported function movehook(who, byref pkt)
if (who.cmdlevel >1)
   return 1;
else
   return 0;
endif

endfunction

isn't work...