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Creating Guarded Areas
Posted: Mon Oct 04, 2010 12:21 pm
by Ordos
POL093
I'm sure I figured this out long ago, but which file/s specify which areas have guarded protection? I want to enter my own custom area.
Thanks in advance.
Re: Creating Guarded Areas
Posted: Wed Oct 06, 2010 12:35 pm
by Ordos
Hmm :/ I had thought this was an easy one. I don't know why I can't get it to work.
Also if there's a way to create no damage zones too, that'd be very helpful. Thanks in advance.
Re: Creating Guarded Areas
Posted: Sat Oct 16, 2010 7:24 am
by Ordos
Doesn't seem to make sense that you can specify, in regions.cfg, whether you want an area to be guarded... but it makes no change in-game.
Re: Creating Guarded Areas
Posted: Fri Nov 05, 2010 10:28 am
by *Edwards
Look for AreaSystem in custom script releases. There is a package that tells everything you need to know.
Re: Creating Guarded Areas
Posted: Mon Dec 20, 2010 11:58 am
by Ordos
Thx for your reply Edwards
Just for posterity, this is how I managed to implement guards in pol093:
Edit all 3 and re-compile:
D:\ZH Factions\scripts\include\areas.inc
D:\ZH Factions\pkg\opt\areas\areas.cfg
D:\ZH Factions\config\guardedareas.cfg
(Only edit the first set of areas within scripts\include\areas.inc)
Overwrite a static town or area with the player town, then specify in-game using .guardedareas.