hmm, i checked through all those config files as soon as you posted that comment, for 97 WOD, but they arnt there(well they are, but they arn't used), because WOD used a custom skill pick called .spec
i also made changes to this .spec to allow more skills, etc. but i wont get too into that.
surprisingly, when i was going through all my .inc files, doing a bit of fine tuning, i found where the skill cap settings are hidden!
thanks for your help, and to anyone who wishes to know where they are, its the file "skills.inc" in your scripts:include package.
the way its set up is(eg):
Code: Select all
function GetBaseSkillCap (byref me, skillid)
if (!me.acctname)
return 0;
endif
if (skillid == GetObjProperty (me, "primary1"))
return 1100;
elseif (skillid == GetObjProperty (me, "tradeskill"))
return 1100;
elseif (skillid == GetObjProperty (me, "primary2"))
return 1100;
elseif ( skillid == GetObjProperty (me, "primary3") )
return 1100;
elseif ( skillid == GetObjProperty (me, "secondary1") )
return 800;
elseif ( skillid == GetObjProperty (me, "secondary2") )
return 800;
elseif ( skillid == GetObjProperty (me, "secondary3") )
return 800;
else
return 600;
endif
endfunction
the 800 and 1000, means 80.0 and 100.0
all you do to change them (to say 110) is change
to
but be warned, if u wish to change the skill names from say primary, to main skills,
you will also have to edit the name of "primary" to "main skills" through the skills.inc and spec.src
(i spent about 12 hours non stop adding in extra 5 slots for skills because i had no clue how to alter gumps! all those numbers and arrays hahaha. but then again i know how to make gumps now

)
anyways, have fun!