Making doors automatically as dynamic in custom multis
Posted: Tue Jun 08, 2010 1:20 am
When I try to add a new multi, using the Fiddler, the uoconvert.exe saves all items in multi as a static (obviously, the doors and sign-posts need to by dynamic to work). I know I can edit the multis.cfg file and set all the doors to dynamic , but it means that I have to create two versions of the multis.mul file (one, with the doors which I have to place in the multis.cfg file, and the other one for the client - without the doors).
I know that uoconvert can automatically detect doors and sign-posts in the houses attached with the client...
So, my question is: is it possible for uoconvert to detects doors and sign-posts in the houses created by myself?
I know that uoconvert can automatically detect doors and sign-posts in the houses attached with the client...
So, my question is: is it possible for uoconvert to detects doors and sign-posts in the houses created by myself?