When I try to add a new multi, using the Fiddler, the uoconvert.exe saves all items in multi as a static (obviously, the doors and sign-posts need to by dynamic to work). I know I can edit the multis.cfg file and set all the doors to dynamic , but it means that I have to create two versions of the multis.mul file (one, with the doors which I have to place in the multis.cfg file, and the other one for the client - without the doors).
I know that uoconvert can automatically detect doors and sign-posts in the houses attached with the client...
So, my question is: is it possible for uoconvert to detects doors and sign-posts in the houses created by myself?
Making doors automatically as dynamic in custom multis
Moderator: POL Developer
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- New User
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Re: Making doors automatically as dynamic in custom multis
uoconvert doesnt detect signs and doors it simply reads the flag value in the multi.mul entry.
Check with the MultiEditor plugin if signs and doors have the checkbox "Invisible" that will set the flag.
(Select the tile, expand (click) the bar under the toolbuttons)
Check with the MultiEditor plugin if signs and doors have the checkbox "Invisible" that will set the flag.
(Select the tile, expand (click) the bar under the toolbuttons)
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- New User
- Posts: 3
- Joined: Tue Jun 08, 2010 1:13 am
Re: Making doors automatically as dynamic in custom multis
Thanks for the answer! You're my Master! Works just perfectly.
Re: Making doors automatically as dynamic in custom multis
No prob, btw the client needs the flag also, or you can never open the doors
Re: Making doors automatically as dynamic in custom multis
Yep, thank you, Turley!
I had similar problem and now it solved!
I had similar problem and now it solved!