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gargoyle fly and movemode to 'f'

Posted: Thu Feb 25, 2010 5:19 am
by guialtran
how can i mount the packet to make the gargoyle fly?
i would like to know how to change the movemode to 'F'??????

[0xBF] General Information Packet
Packet: 0xBF
Sent By: Both
Size: Variable

Packet Build
BYTE[1] Command "BF"
BYTE[2] Length "0000"
BYTE[2] Subcommand "0000"
BYTE[length-5] Subcommand details "Subcommand 0x32: ???" - >"00000100"+"00" ??????????

Subcommand 0x32: Toggle gargoyle flying
Byte[4] unk1 (always 0x0100)
Byte[2] unk2 (always 0x0)

script
mobile.graphic := 0x029A;// Gargoyle graphic male/female = 0x029a/0x029b
mobile.race:=RACE_GARGOYLE;
var msg := "BF"+"000B"+"0032"+"00000100"+"0000";????????
SendPacket(mobile, msg);

12-03-2009 Turley:
Added: basic gargoyle flying support (new movemode "F")
Fixed: poison status for newer clients
Note: gargoyles can "fly" on tiles with tiledata flag HOVEROVER (MAPDATA_FLAG_OVERFLIGHT)
rebuilding of all realms is required
currently flymode can only be activated clientside (0xBF:0x32) and if race=RACE_GARGOYLE
renamed uo:TILEDATA_FLAG_NODIAGONAL to uo:TILEDATA_FLAG_HOVEROVER

Re: gargoyle fly and movemode to 'f'

Posted: Thu Feb 25, 2010 7:35 am
by Turley
0xbf sub 0x32 is a client side packet you cannot send it...
and the changelog says:
"currently flymode can only be activated clientside"

Re: gargoyle fly and movemode to 'f'

Posted: Thu Feb 25, 2010 10:48 am
by guialtran
i would like to know how to change the movemode to 'F'??????

Re: gargoyle fly and movemode to 'f'

Posted: Thu Feb 25, 2010 11:03 am
by Turley
clientside...with 7.x/UOSA client "toggle flying" macro
movemode is readonly http://docs.polserver.com/pol099/objref.php#Character

Re: gargoyle fly and movemode to 'f'

Posted: Fri Feb 26, 2010 12:55 pm
by guialtran

Re: gargoyle fly and movemode to 'f'

Posted: Tue Dec 01, 2015 3:43 pm
by Harley
guialtran, can you help me with it?
I can't understand how to make it((