Attack Anims
Posted: Sun Jan 10, 2010 11:44 pm
Hey everyone, I searched all I could to find this answer but as far as I can tell, it's no where on these forums.
With the AoS weapons, when attacking with the crescent blade for example, The player will swing his hands as if he's wrestling, but the weapon will stay stationary, I noticed in UoFiddler that there is an attack where the weapon actually swings but it's called attack slash 2H, I've defined the item as a 2 handed weapon, but it still does the hand slap animation (which with a weapon as cool as the crescent blade, looks just silly)
Also, when mounted, my mount will do his attack with me, like that roaring up attacking, it looks strange because the player will sit in mounted position and the animal will raise it's front legs through the character (I'm on a chimera)
I would like to know how I can control the animations, I don't mind if I have to define a script for every weapon, and I'm not sure how 'hard coded' the animations are to each item, but if possible could I make the player do the idle animation while attacking? (Not that i'd ever want to, just as an example I want to know if I can have that sort of freedom with the animations)
Thanks
With the AoS weapons, when attacking with the crescent blade for example, The player will swing his hands as if he's wrestling, but the weapon will stay stationary, I noticed in UoFiddler that there is an attack where the weapon actually swings but it's called attack slash 2H, I've defined the item as a 2 handed weapon, but it still does the hand slap animation (which with a weapon as cool as the crescent blade, looks just silly)
Also, when mounted, my mount will do his attack with me, like that roaring up attacking, it looks strange because the player will sit in mounted position and the animal will raise it's front legs through the character (I'm on a chimera)
I would like to know how I can control the animations, I don't mind if I have to define a script for every weapon, and I'm not sure how 'hard coded' the animations are to each item, but if possible could I make the player do the idle animation while attacking? (Not that i'd ever want to, just as an example I want to know if I can have that sort of freedom with the animations)
Thanks