Stygian Abyss

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Yukiko
Distro Developer
Posts: 2826
Joined: Thu Feb 02, 2006 1:41 pm

Stygian Abyss

Post by Yukiko »

Is Stygian Abyss compatible with POL or are we looking at another KR type problem?
Tomi
POL Developer
Posts: 478
Joined: Tue Feb 21, 2006 5:08 pm

Re: Stygian Abyss

Post by Tomi »

The Classic version is apart from the max item_objtype changed from 0x3FFF --> 0x7FFF
Yukiko
Distro Developer
Posts: 2826
Joined: Thu Feb 02, 2006 1:41 pm

Re: Stygian Abyss

Post by Yukiko »

Right. So if we reassign our "custom" objtypes with numbers in that range, that we (and ofcourse the Distro) have added, to numbers above 0x7FFF then we should be reasonably compatible. Are we, and by "we" I mean the Distro Team (if we have such an animal) planning on making the necessary adjustments to the Distro to bring it into compatibility with SA then? If that is something you would like done let me know.

While I am on the subject of SA, does anyone know if that version of the client will allow customization with LUA scripts like the KR client did? If so that is a great plus.
Tomi
POL Developer
Posts: 478
Joined: Tue Feb 21, 2006 5:08 pm

Re: Stygian Abyss

Post by Tomi »

no lua scripts as KR used at least for SA Classic, Im not sure about SA 3D tho.
Yukiko
Distro Developer
Posts: 2826
Joined: Thu Feb 02, 2006 1:41 pm

Re: Stygian Abyss

Post by Yukiko »

Thanks Tomi.
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